@@ -986,6 +986,12 @@ void Foliage::UpdateCullDistance()
|
||||
#endif
|
||||
}
|
||||
|
||||
void Foliage::RemoveAllInstances()
|
||||
{
|
||||
Instances.Clear();
|
||||
RebuildClusters();
|
||||
}
|
||||
|
||||
static float GlobalDensityScale = 1.0f;
|
||||
|
||||
float Foliage::GetGlobalDensityScale()
|
||||
|
||||
@@ -134,6 +134,11 @@ public:
|
||||
/// </summary>
|
||||
API_FUNCTION() void UpdateCullDistance();
|
||||
|
||||
/// <summary>
|
||||
/// Clears all foliage instances. Preserves the foliage types and other properties.
|
||||
/// </summary>
|
||||
API_FUNCTION() void RemoveAllInstances();
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
/// Gets the global density scale for all foliage instances. The default value is 1. Use values from range 0-1. Lower values decrease amount of foliage instances in-game. Use it to tweak game performance for slower devices.
|
||||
|
||||
Reference in New Issue
Block a user