@@ -134,6 +134,11 @@ public:
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/// </summary>
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API_FUNCTION() void UpdateCullDistance();
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/// <summary>
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/// Clears all foliage instances. Preserves the foliage types and other properties.
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/// </summary>
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API_FUNCTION() void RemoveAllInstances();
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public:
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/// <summary>
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/// Gets the global density scale for all foliage instances. The default value is 1. Use values from range 0-1. Lower values decrease amount of foliage instances in-game. Use it to tweak game performance for slower devices.
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