@@ -986,6 +986,12 @@ void Foliage::UpdateCullDistance()
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#endif
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#endif
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}
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}
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void Foliage::RemoveAllInstances()
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{
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Instances.Clear();
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RebuildClusters();
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}
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static float GlobalDensityScale = 1.0f;
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static float GlobalDensityScale = 1.0f;
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float Foliage::GetGlobalDensityScale()
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float Foliage::GetGlobalDensityScale()
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@@ -134,6 +134,11 @@ public:
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/// </summary>
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/// </summary>
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API_FUNCTION() void UpdateCullDistance();
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API_FUNCTION() void UpdateCullDistance();
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/// <summary>
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/// Clears all foliage instances. Preserves the foliage types and other properties.
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/// </summary>
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API_FUNCTION() void RemoveAllInstances();
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public:
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public:
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/// <summary>
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/// <summary>
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/// Gets the global density scale for all foliage instances. The default value is 1. Use values from range 0-1. Lower values decrease amount of foliage instances in-game. Use it to tweak game performance for slower devices.
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/// Gets the global density scale for all foliage instances. The default value is 1. Use values from range 0-1. Lower values decrease amount of foliage instances in-game. Use it to tweak game performance for slower devices.
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Block a user