Increase margins.
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@@ -272,7 +272,7 @@ void SplashScreen::OnDraw()
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{
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{
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if (_splashTexture->IsLoaded())
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if (_splashTexture->IsLoaded())
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{
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{
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lightBarHeight = height - lightBarHeight;
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lightBarHeight = height - lightBarHeight + 20 * s;
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Render2D::DrawTexture(_splashTexture, Rectangle(0, 0, width, height));
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Render2D::DrawTexture(_splashTexture, Rectangle(0, 0, width, height));
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}
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}
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}
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}
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@@ -310,7 +310,7 @@ void SplashScreen::OnDraw()
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}
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}
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if (_splashTexture != nullptr)
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if (_splashTexture != nullptr)
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{
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{
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layout.Bounds = Rectangle(width - 224 * s, lightBarHeight + 2 * s, 220 * s, 35 * s);
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layout.Bounds = Rectangle(width - 224 * s, lightBarHeight + 4 * s, 220 * s, 35 * s);
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layout.VerticalAlignment = TextAlignment::Near;
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layout.VerticalAlignment = TextAlignment::Near;
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}
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}
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else
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else
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@@ -324,7 +324,11 @@ void SplashScreen::OnDraw()
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// Additional info
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// Additional info
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const float infoMargin = 6 * s;
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const float infoMargin = 6 * s;
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if (_splashTexture != nullptr)
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layout.Bounds = Rectangle(infoMargin + 4 * s, lightBarHeight + infoMargin, width - (2 * infoMargin), height - lightBarHeight - (2 * infoMargin));
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else
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layout.Bounds = Rectangle(infoMargin, lightBarHeight + infoMargin, width - (2 * infoMargin), height - lightBarHeight - (2 * infoMargin));
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layout.Bounds = Rectangle(infoMargin, lightBarHeight + infoMargin, width - (2 * infoMargin), height - lightBarHeight - (2 * infoMargin));
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layout.HorizontalAlignment = TextAlignment::Near;
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layout.HorizontalAlignment = TextAlignment::Near;
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layout.VerticalAlignment = TextAlignment::Center;
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layout.VerticalAlignment = TextAlignment::Center;
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Render2D::DrawText(_subtitleFont, _infoText, Color::FromRGB(0xFFFFFF) * 0.9f, layout);
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Render2D::DrawText(_subtitleFont, _infoText, Color::FromRGB(0xFFFFFF) * 0.9f, layout);
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