Fix crash due to replicated objects leak upon system destruction

This commit is contained in:
Wojtek Figat
2023-06-30 10:00:12 +02:00
parent 96589557b3
commit 8c006f6e11

View File

@@ -1204,6 +1204,7 @@ void NetworkInternal::NetworkReplicatorClear()
Objects.Remove(it);
}
}
Objects.Clear();
RpcQueue.Clear();
SpawnQueue.Clear();
DespawnQueue.Clear();