Fix access level 96a1f20bee
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@@ -13,7 +13,7 @@ namespace FlaxEditor.Viewport.Previews
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/// <seealso cref="AssetPreview" />
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public class AnimatedModelPreview : AssetPreview
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{
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public AnimatedModel _previewModel;
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private AnimatedModel _previewModel;
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private ContextMenuButton _showNodesButton, _showBoundsButton, _showFloorButton, _showNodesNamesButton;
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private bool _showNodes, _showBounds, _showFloor, _showNodesNames;
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private StaticModel _floorModel;
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@@ -57,7 +57,7 @@ namespace FlaxEditor.Viewport.Previews
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{
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if (!control.Visible)
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return;
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var skinned = _previewModel.SkinnedModel;
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var skinned = PreviewActor.SkinnedModel;
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if (skinned && !skinned.WaitForLoaded())
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{
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_previewLODsWidgetButtonMenu.ItemsContainer.DisposeChildren();
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@@ -66,8 +66,8 @@ namespace FlaxEditor.Viewport.Previews
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{
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var index = i;
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var button = _previewLODsWidgetButtonMenu.AddButton("LOD " + (index == -1 ? "Auto" : index));
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button.ButtonClicked += (button) => _previewModel.ForcedLOD = index;
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button.Checked = _previewModel.ForcedLOD == index;
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button.ButtonClicked += (button) => PreviewActor.ForcedLOD = index;
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button.Checked = PreviewActor.ForcedLOD == index;
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button.Tag = index;
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if (lods <= 1)
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break;
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@@ -128,7 +128,7 @@ namespace FlaxEditor.Viewport.Previews
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{
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base.Draw();
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var skinnedModel = _previewModel.SkinnedModel;
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var skinnedModel = PreviewActor.SkinnedModel;
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if (skinnedModel == null || !skinnedModel.IsLoaded)
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return;
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var lods = skinnedModel.LODs;
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@@ -141,7 +141,7 @@ namespace FlaxEditor.Viewport.Previews
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if (_showCurrentLOD)
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{
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var lodIndex = ComputeLODIndex(skinnedModel, out var screenSize);
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var auto = _previewModel.ForcedLOD == -1;
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var auto = PreviewActor.ForcedLOD == -1;
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string text = auto ? "LOD Automatic" : "";
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text += auto ? string.Format("\nScreen Size: {0:F2}", screenSize) : "";
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text += string.Format("\nCurrent LOD: {0}", lodIndex);
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