Remove some redundant code
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@@ -78,14 +78,12 @@ int32 ShaderAssetBase::GetCacheChunkIndex(ShaderProfile profile)
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bool ShaderAssetBase::initBase(AssetInitData& initData)
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{
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// Validate version
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// Validate
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if (initData.SerializedVersion != ShaderStorage::Header::Version)
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{
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LOG(Warning, "Invalid shader serialized version.");
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return true;
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}
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// Validate data
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if (initData.CustomData.Length() != sizeof(_shaderHeader))
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{
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LOG(Warning, "Invalid shader header.");
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