Remove some redundant code
This commit is contained in:
@@ -302,11 +302,6 @@ void AudioClip::CancelStreamingTasks()
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bool AudioClip::init(AssetInitData& initData)
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bool AudioClip::init(AssetInitData& initData)
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{
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{
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// Validate
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// Validate
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if (initData.SerializedVersion != SerializedVersion)
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{
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LOG(Warning, "Invalid audio clip serialized version.");
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return true;
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}
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if (initData.CustomData.Length() != sizeof(AudioHeader))
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if (initData.CustomData.Length() != sizeof(AudioHeader))
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{
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{
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LOG(Warning, "Missing audio data.");
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LOG(Warning, "Missing audio data.");
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@@ -78,14 +78,12 @@ int32 ShaderAssetBase::GetCacheChunkIndex(ShaderProfile profile)
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bool ShaderAssetBase::initBase(AssetInitData& initData)
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bool ShaderAssetBase::initBase(AssetInitData& initData)
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{
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{
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// Validate version
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// Validate
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if (initData.SerializedVersion != ShaderStorage::Header::Version)
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if (initData.SerializedVersion != ShaderStorage::Header::Version)
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{
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{
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LOG(Warning, "Invalid shader serialized version.");
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LOG(Warning, "Invalid shader serialized version.");
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return true;
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return true;
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}
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}
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// Validate data
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if (initData.CustomData.Length() != sizeof(_shaderHeader))
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if (initData.CustomData.Length() != sizeof(_shaderHeader))
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{
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{
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LOG(Warning, "Invalid shader header.");
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LOG(Warning, "Invalid shader header.");
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@@ -777,11 +777,6 @@ bool TextureBase::init(AssetInitData& initData)
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{
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{
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if (IsVirtual())
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if (IsVirtual())
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return false;
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return false;
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if (initData.SerializedVersion != TexturesSerializedVersion)
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{
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LOG(Error, "Invalid serialized texture version.");
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return true;
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}
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// Get texture header for asset custom data (fast access)
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// Get texture header for asset custom data (fast access)
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TextureHeader textureHeader;
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TextureHeader textureHeader;
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@@ -228,13 +228,6 @@ bool FontAsset::init(AssetInitData& initData)
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{
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{
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if (IsVirtual())
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if (IsVirtual())
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return false;
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return false;
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// Validate
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if (initData.SerializedVersion != SerializedVersion)
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{
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LOG(Error, "Invalid serialized font asset version.");
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return true;
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}
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if (initData.CustomData.Length() != sizeof(_options))
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if (initData.CustomData.Length() != sizeof(_options))
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{
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{
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LOG(Error, "Missing font asset header.");
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LOG(Error, "Missing font asset header.");
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