Merge branch 'cNori-Custom-editor-for-GPUTextures'
This commit is contained in:
@@ -87,8 +87,11 @@ namespace FlaxEditor.CustomEditors
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var targetTypeType = TypeUtils.GetType(targetType);
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if (canUseRefPicker)
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{
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// TODO: add generic way of CustomEditor for ref pickers (use it on AssetRefEditor/GPUTextureEditor/...)
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if (typeof(Asset).IsAssignableFrom(targetTypeType))
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return new AssetRefEditor();
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if (typeof(GPUTexture).IsAssignableFrom(targetTypeType))
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return new GPUTextureEditor();
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if (typeof(FlaxEngine.Object).IsAssignableFrom(targetTypeType))
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return new FlaxObjectRefEditor();
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}
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63
Source/Editor/CustomEditors/Dedicated/GPUTextureEditor.cs
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63
Source/Editor/CustomEditors/Dedicated/GPUTextureEditor.cs
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@@ -0,0 +1,63 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.CustomEditors.Dedicated
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{
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/// <summary>
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/// Basic editor/viewer for <see cref="GPUTexture"/>.
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/// </summary>
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[CustomEditor(typeof(GPUTexture)), DefaultEditor]
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public class GPUTextureEditor : CustomEditor
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{
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private Image _image;
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/// <inheritdoc />
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public override DisplayStyle Style => DisplayStyle.Inline;
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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{
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_image = new Image
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{
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Brush = new GPUTextureBrush(),
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Size = new Float2(200, 100),
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Parent = layout.ContainerControl,
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};
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_image.Clicked += OnImageClicked;
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}
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private void OnImageClicked(Image image, MouseButton button)
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{
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var texture = Values[0] as GPUTexture;
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if (!texture)
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return;
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var menu = new ContextMenu();
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menu.AddButton("Save...", () => Screenshot.Capture(Values[0] as GPUTexture));
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menu.AddButton("Enlarge", () => _image.Size *= 2);
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menu.AddButton("Shrink", () => _image.Size /= 2).Enabled = _image.Height > 32;
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var location = image.PointFromScreen(Input.MouseScreenPosition);
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menu.Show(image, location);
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}
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/// <inheritdoc />
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public override void Refresh()
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{
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base.Refresh();
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var texture = Values[0] as GPUTexture;
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((GPUTextureBrush)_image.Brush).Texture = texture;
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if (texture)
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{
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var desc = texture.Description;
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_image.TooltipText = $"{texture.Name}\nType: {texture.ResourceType}\nSize: {desc.Width}x{desc.Height}\nFormat: {desc.Format}\nMemory: {Utilities.Utils.FormatBytesCount(texture.MemoryUsage)}";
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}
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else
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{
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_image.TooltipText = "None";
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}
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}
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}
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}
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