Fix wrong library linkage in DirectXShaderCompiler
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@@ -22,7 +22,7 @@ public class ShaderCompilerDX : ShaderCompiler
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options.PublicDefinitions.Add("COMPILE_WITH_DX_SHADER_COMPILER");
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var depsRoot = options.DepsFolder;
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options.OutputFiles.Add("dxcompiler.lib");
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options.OutputFiles.Add(Path.Combine(depsRoot, "dxcompiler.lib"));
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options.DependencyFiles.Add(Path.Combine(depsRoot, "dxcompiler.dll"));
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options.DependencyFiles.Add(Path.Combine(depsRoot, "dxil.dll"));
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options.DelayLoadLibraries.Add("dxcompiler.dll");
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