Add option to show verticies and triangles of collision model in a collider data window.
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@@ -7,6 +7,7 @@ using FlaxEditor.Content.Create;
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using FlaxEditor.CustomEditors;
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using FlaxEditor.CustomEditors.Editors;
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using FlaxEditor.CustomEditors.Elements;
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using FlaxEditor.GUI;
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using FlaxEditor.Viewport.Cameras;
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using FlaxEditor.Viewport.Previews;
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using FlaxEngine;
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@@ -171,13 +172,52 @@ namespace FlaxEditor.Windows.Assets
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}
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private readonly SplitPanel _split;
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private readonly ModelBasePreview _preview;
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private readonly CollisionDataPreview _preview;
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private readonly CustomEditorPresenter _propertiesPresenter;
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private readonly PropertiesProxy _properties;
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private Model _collisionWiresModel;
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private StaticModel _collisionWiresShowActor;
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private bool _updateWireMesh;
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private class CollisionDataPreview : ModelBasePreview
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{
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public bool ShowCollisionData = false;
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public Model CollisionWireModel;
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/// <inheritdoc />
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public CollisionDataPreview(bool useWidgets)
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: base(useWidgets)
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{
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ViewportCamera = new FPSCamera();
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Task.ViewFlags &= ~ViewFlags.Sky & ~ViewFlags.Bloom & ~ViewFlags.EyeAdaptation;
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}
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/// <inheritdoc />
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public override void Draw()
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{
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base.Draw();
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if (ShowCollisionData && CollisionWireModel != null)
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{
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var lods = CollisionWireModel.LODs;
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var lod = lods[0];
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int triangleCount = 0, vertexCount = 0;
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for (int meshIndex = 0; meshIndex < lod.Meshes.Length; meshIndex++)
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{
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var mesh = lod.Meshes[meshIndex];
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triangleCount += mesh.TriangleCount;
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vertexCount += mesh.VertexCount;
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}
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var text = string.Format("\nTriangles: {0:N0}\nVertices: {1:N0}", triangleCount, vertexCount);
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var font = Style.Current.FontMedium;
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var pos = new Float2(10, 50);
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Render2D.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
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Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
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}
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}
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}
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/// <inheritdoc />
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public CollisionDataWindow(Editor editor, AssetItem item)
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: base(editor, item)
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@@ -185,6 +225,12 @@ namespace FlaxEditor.Windows.Assets
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// Toolstrip
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_toolstrip.AddSeparator();
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_toolstrip.AddButton(editor.Icons.CenterView64, () => _preview.ResetCamera()).LinkTooltip("Show whole collision");
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var infoButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Info64).LinkTooltip("Show Collision Data");
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infoButton.Clicked += () =>
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{
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_preview.ShowCollisionData = !_preview.ShowCollisionData;
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infoButton.Checked = _preview.ShowCollisionData;
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};
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_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/physics/colliders/collision-data.html")).LinkTooltip("See documentation to learn more");
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// Split Panel
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@@ -197,12 +243,10 @@ namespace FlaxEditor.Windows.Assets
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};
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// Model preview
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_preview = new ModelBasePreview(true)
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_preview = new CollisionDataPreview(true)
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{
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ViewportCamera = new FPSCamera(),
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Parent = _split.Panel1
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};
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_preview.Task.ViewFlags &= ~ViewFlags.Sky & ~ViewFlags.Bloom & ~ViewFlags.EyeAdaptation;
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// Asset properties
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_propertiesPresenter = new CustomEditorPresenter(null);
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@@ -252,6 +296,7 @@ namespace FlaxEditor.Windows.Assets
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}
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_collisionWiresShowActor.Model = _collisionWiresModel;
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_collisionWiresShowActor.SetMaterial(0, FlaxEngine.Content.LoadAsyncInternal<MaterialBase>(EditorAssets.WiresDebugMaterial));
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_preview.CollisionWireModel = _collisionWiresModel;
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_preview.Asset = FlaxEngine.Content.LoadAsync<ModelBase>(_asset.Options.Model);
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}
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