Fix terrain SDF thickness to be fixed at 300 units
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@@ -155,7 +155,7 @@ void CS_RasterizeHeightfield(uint3 DispatchThreadId : SV_DispatchThreadID)
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float3 voxelWorldPos = voxelCoord * CascadeCoordToPosMul + CascadeCoordToPosAdd;
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voxelCoord.x += CascadeIndex * CascadeResolution;
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float minDistance = MaxDistance * GlobalSDFTex[voxelCoord];
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float thickness = CascadeVoxelSize * -8;
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float thickness = -300.0f;
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for (uint i = 0; i < ObjectsCount; i++)
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{
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ObjectRasterizeData objectData = ObjectsBuffer[Objects[i / 4][i % 4]];
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