Fix terrain SDF thickness to be fixed at 300 units

This commit is contained in:
Wojtek Figat
2024-06-05 13:43:50 +02:00
parent c26649a0a8
commit 96303e57ec

View File

@@ -155,7 +155,7 @@ void CS_RasterizeHeightfield(uint3 DispatchThreadId : SV_DispatchThreadID)
float3 voxelWorldPos = voxelCoord * CascadeCoordToPosMul + CascadeCoordToPosAdd;
voxelCoord.x += CascadeIndex * CascadeResolution;
float minDistance = MaxDistance * GlobalSDFTex[voxelCoord];
float thickness = CascadeVoxelSize * -8;
float thickness = -300.0f;
for (uint i = 0; i < ObjectsCount; i++)
{
ObjectRasterizeData objectData = ObjectsBuffer[Objects[i / 4][i % 4]];