Editor order cleanup

This commit is contained in:
davevanegdom
2023-09-19 14:19:38 +02:00
parent ad8d84bfd7
commit 9fbfc83535

View File

@@ -186,14 +186,14 @@ namespace FlaxEditor.Options
/// Gets or sets the output log text shadow offset. Set to 0 to disable this feature.
/// </summary>
[DefaultValue(typeof(Float2), "1,1")]
[EditorDisplay("Output Log", "Text Shadow Offset"), EditorOrder(340), Tooltip("The output log text shadow offset. Set to 0 to disable this feature.")]
[EditorDisplay("Output Log", "Text Shadow Offset"), EditorOrder(350), Tooltip("The output log text shadow offset. Set to 0 to disable this feature.")]
public Float2 OutputLogTextShadowOffset { get; set; } = new Float2(1);
/// <summary>
/// Gets or sets the output log text color for warnings
/// </summary>
[DefaultValue(typeof(Color), "1,1,0,1")]
[EditorDisplay("Output Log", "Warning Color"), EditorOrder(341), Tooltip("The output log text color for warnings.")]
[EditorDisplay("Output Log", "Warning Color"), EditorOrder(360), Tooltip("The output log text color for warnings.")]
public Color OutputLogWarningTextColor { get; set; } = Color.Yellow;
@@ -201,7 +201,7 @@ namespace FlaxEditor.Options
/// Gets or sets the output log text color for errors
/// </summary>
[DefaultValue(typeof(Color), "1,0,0,1")]
[EditorDisplay("Output Log", "Error Color"), EditorOrder(342), Tooltip("The output log text color for errors.")]
[EditorDisplay("Output Log", "Error Color"), EditorOrder(370), Tooltip("The output log text color for errors.")]
public Color OutputLogErrorTextColor { get; set; } = Color.Red;
@@ -209,14 +209,14 @@ namespace FlaxEditor.Options
/// Gets or sets a value indicating whether auto-focus output log window on code compilation error.
/// </summary>
[DefaultValue(true)]
[EditorDisplay("Output Log", "Focus Output Log On Compilation Error"), EditorOrder(350), Tooltip("Determines whether auto-focus output log window on code compilation error.")]
[EditorDisplay("Output Log", "Focus Output Log On Compilation Error"), EditorOrder(380), Tooltip("Determines whether auto-focus output log window on code compilation error.")]
public bool FocusOutputLogOnCompilationError { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether auto-focus output log window on game build error.
/// </summary>
[DefaultValue(true)]
[EditorDisplay("Output Log", "Focus Output Log On Game Build Error"), EditorOrder(360), Tooltip("Determines whether auto-focus output log window on game build error.")]
[EditorDisplay("Output Log", "Focus Output Log On Game Build Error"), EditorOrder(390), Tooltip("Determines whether auto-focus output log window on game build error.")]
public bool FocusOutputLogOnGameBuildError { get; set; } = true;
/// <summary>