Editor order cleanup
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@@ -186,14 +186,14 @@ namespace FlaxEditor.Options
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/// Gets or sets the output log text shadow offset. Set to 0 to disable this feature.
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/// </summary>
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[DefaultValue(typeof(Float2), "1,1")]
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[EditorDisplay("Output Log", "Text Shadow Offset"), EditorOrder(340), Tooltip("The output log text shadow offset. Set to 0 to disable this feature.")]
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[EditorDisplay("Output Log", "Text Shadow Offset"), EditorOrder(350), Tooltip("The output log text shadow offset. Set to 0 to disable this feature.")]
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public Float2 OutputLogTextShadowOffset { get; set; } = new Float2(1);
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/// <summary>
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/// Gets or sets the output log text color for warnings
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/// </summary>
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[DefaultValue(typeof(Color), "1,1,0,1")]
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[EditorDisplay("Output Log", "Warning Color"), EditorOrder(341), Tooltip("The output log text color for warnings.")]
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[EditorDisplay("Output Log", "Warning Color"), EditorOrder(360), Tooltip("The output log text color for warnings.")]
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public Color OutputLogWarningTextColor { get; set; } = Color.Yellow;
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@@ -201,7 +201,7 @@ namespace FlaxEditor.Options
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/// Gets or sets the output log text color for errors
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/// </summary>
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[DefaultValue(typeof(Color), "1,0,0,1")]
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[EditorDisplay("Output Log", "Error Color"), EditorOrder(342), Tooltip("The output log text color for errors.")]
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[EditorDisplay("Output Log", "Error Color"), EditorOrder(370), Tooltip("The output log text color for errors.")]
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public Color OutputLogErrorTextColor { get; set; } = Color.Red;
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@@ -209,14 +209,14 @@ namespace FlaxEditor.Options
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/// Gets or sets a value indicating whether auto-focus output log window on code compilation error.
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/// </summary>
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[DefaultValue(true)]
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[EditorDisplay("Output Log", "Focus Output Log On Compilation Error"), EditorOrder(350), Tooltip("Determines whether auto-focus output log window on code compilation error.")]
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[EditorDisplay("Output Log", "Focus Output Log On Compilation Error"), EditorOrder(380), Tooltip("Determines whether auto-focus output log window on code compilation error.")]
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public bool FocusOutputLogOnCompilationError { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether auto-focus output log window on game build error.
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/// </summary>
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[DefaultValue(true)]
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[EditorDisplay("Output Log", "Focus Output Log On Game Build Error"), EditorOrder(360), Tooltip("Determines whether auto-focus output log window on game build error.")]
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[EditorDisplay("Output Log", "Focus Output Log On Game Build Error"), EditorOrder(390), Tooltip("Determines whether auto-focus output log window on game build error.")]
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public bool FocusOutputLogOnGameBuildError { get; set; } = true;
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/// <summary>
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