Re-add colors back in for nodes.
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@@ -257,6 +257,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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// Actor or Script
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else if (editor.Values[0] is SceneObject sceneObject)
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{
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node.TextColor = sceneObject.HasPrefabLink ? FlaxEngine.GUI.Style.Current.ProgressNormal : FlaxEngine.GUI.Style.Current.BackgroundSelected;
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if (editor.Values.Info != ScriptMemberInfo.Null)
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{
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if (editor.Values.GetAttributes().FirstOrDefault(x => x is EditorDisplayAttribute) is EditorDisplayAttribute editorDisplayAttribute && !string.IsNullOrEmpty(editorDisplayAttribute.Name))
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