Add button to reload scenes
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@@ -266,6 +266,19 @@ namespace FlaxEditor.Modules
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Editor.StateMachine.ChangingScenesState.LoadScene(sceneId, additive);
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}
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/// <summary>
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/// Reload all loaded scenes.
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/// </summary>
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public void ReloadScenes()
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{
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foreach (var scene in Level.Scenes)
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{
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var sceneId = scene.ID;
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if (!Level.UnloadScene(scene))
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Level.LoadScene(sceneId);
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}
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}
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/// <summary>
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/// Closes scene (async).
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/// </summary>
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@@ -39,6 +39,7 @@ namespace FlaxEditor.Modules
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ContextMenuSingleSelectGroup<int> _numberOfClientsGroup = new ContextMenuSingleSelectGroup<int>();
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private ContextMenuButton _menuFileSaveScenes;
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private ContextMenuButton _menuFileReloadScenes;
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private ContextMenuButton _menuFileCloseScenes;
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private ContextMenuButton _menuFileOpenScriptsProject;
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private ContextMenuButton _menuFileGenerateScriptsProjectFiles;
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@@ -525,6 +526,9 @@ namespace FlaxEditor.Modules
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var cm = MenuFile.ContextMenu;
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cm.VisibleChanged += OnMenuFileShowHide;
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_menuFileSaveAll = cm.AddButton("Save All", inputOptions.Save, Editor.SaveAll);
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cm.AddSeparator();
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_menuFileReloadScenes = cm.AddButton("Reload Scenes", Editor.Scene.ReloadScenes);
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cm.AddSeparator();
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_menuFileSaveScenes = cm.AddButton("Save scenes", inputOptions.SaveScenes, Editor.Scene.SaveScenes);
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_menuFileCloseScenes = cm.AddButton("Close scenes", inputOptions.CloseScenes, Editor.Scene.CloseAllScenes);
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cm.AddSeparator();
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