Add check for NetworkClientsMask to ensure it has capacity
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@@ -1151,6 +1151,7 @@ void NetworkInternal::NetworkReplicatorClientConnected(NetworkClient* client)
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{
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ScopeLock lock(ObjectsLock);
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NewClients.Add(client);
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ASSERT(sizeof(NetworkClientsMask) * 8 >= (uint32)NetworkManager::Clients.Count()); // Ensure that clients mask can hold all of clients
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}
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void NetworkInternal::NetworkReplicatorClientDisconnected(NetworkClient* client)
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