Build msdfgen for Windows and Android with a minor cleanup for a build script

#3944
This commit is contained in:
Wojtek Figat
2026-03-12 17:23:29 +01:00
parent d784fddf95
commit bc3cddc774
3 changed files with 31 additions and 59 deletions

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@@ -7,7 +7,7 @@ using Flax.Build;
namespace Flax.Deps.Dependencies
{
/// <summary>
/// Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure. http://www.assimp.org
/// Multi-channel signed distance field generator. https://github.com/Chlumsky/msdfgen
/// </summary>
/// <seealso cref="Flax.Deps.Dependency" />
class msdfgen : Dependency
@@ -23,6 +23,7 @@ namespace Flax.Deps.Dependencies
return new[]
{
TargetPlatform.Windows,
TargetPlatform.Android,
};
case TargetPlatform.Linux:
return new[]
@@ -73,6 +74,7 @@ namespace Flax.Deps.Dependencies
public override void Build(BuildOptions options)
{
var root = options.IntermediateFolder;
var configuration = "Release";
string includeDir = null;
var filesToKeep = new[]
{
@@ -87,86 +89,50 @@ namespace Flax.Deps.Dependencies
"-DBUILD_SHARED_LIBS=OFF",
"-DMSDFGEN_INSTALL=ON"
};
var cmakeArgs = string.Join(" ", args);
// Get the source
CloneGitRepoSingleBranch(root, "https://github.com/Chlumsky/msdfgen.git", "master", "1874bcf7d9624ccc85b4bc9a85d78116f690f35b");
var commit = "1874bcf7d9624ccc85b4bc9a85d78116f690f35b"; // Version 1.13
CloneGitRepoSingleBranch(root, "https://github.com/Chlumsky/msdfgen.git", "master", commit);
foreach (var platform in options.Platforms)
{
foreach (var architecture in options.Architectures)
{
BuildStarted(platform, architecture);
var buildDir = Path.Combine(root, "build-" + architecture);
var installDir = Path.Combine(root, "install-" + architecture);
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
includeDir = Path.Combine(installDir, "include");
SetupDirectory(buildDir, true);
File.Delete(Path.Combine(root, "CMakeCache.txt"));
Dictionary<string, string> envVars = null;
var libName = "libmsdfgen-core.a";
var cmakeArgs = string.Join(" ", args);
switch (platform)
{
case TargetPlatform.Windows:
{
var configuration = "Release";
// Build for Windows
File.Delete(Path.Combine(root, "CMakeCache.txt"));
var buildDir = Path.Combine(root, "build-" + architecture);
var installDir = Path.Combine(root, "install-" + architecture);
SetupDirectory(buildDir, true);
RunCmake(root, platform, architecture, $"-B\"{buildDir}\" " + cmakeArgs);
BuildCmake(buildDir);
Utilities.Run("cmake", $"--install {buildDir} --prefix {installDir} --config {configuration}", null, root, Utilities.RunOptions.DefaultTool);
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
Utilities.FileCopy(Path.Combine(installDir, "lib", "msdfgen-core.lib"), Path.Combine(depsFolder, "msdfgen-core.lib"));
// This will be set multiple times, but the headers are the same anyway.
includeDir = Path.Combine(installDir, "include");
case TargetPlatform.XboxOne:
case TargetPlatform.XboxScarlett:
libName = "msdfgen-core.lib";
break;
}
case TargetPlatform.Linux:
{
var configuration = "Release";
var envVars = new Dictionary<string, string>
envVars = new Dictionary<string, string>
{
{ "CC", "clang-" + Configuration.LinuxClangMinVer },
{ "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
{ "CXX", "clang++-" + Configuration.LinuxClangMinVer },
{ "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
};
// Build for Linux
File.Delete(Path.Combine(root, "CMakeCache.txt"));
var buildDir = Path.Combine(root, "build-" + architecture);
var installDir = Path.Combine(root, "install-" + architecture);
SetupDirectory(buildDir, true);
RunCmake(root, platform, architecture, $"-B\"{buildDir}\" " + cmakeArgs + " -DCMAKE_POSITION_INDEPENDENT_CODE=ON", envVars);
BuildCmake(buildDir);
Utilities.Run("cmake", $"--install {buildDir} --prefix {installDir} --config {configuration}", null, root, Utilities.RunOptions.DefaultTool);
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
Utilities.FileCopy(Path.Combine(installDir, "lib", "libmsdfgen-core.a"), Path.Combine(depsFolder, "libmsdfgen-core.a"));
// This will be set multiple times, but the headers are the same anyway.
includeDir = Path.Combine(installDir, "include");
cmakeArgs += " -DCMAKE_POSITION_INDEPENDENT_CODE=ON";
break;
}
case TargetPlatform.Mac:
{
var configuration = "Release";
// Build for Mac
File.Delete(Path.Combine(root, "CMakeCache.txt"));
var buildDir = Path.Combine(root, "build-" + architecture);
var installDir = Path.Combine(root, "install-" + architecture);
SetupDirectory(buildDir, true);
RunCmake(root, platform, architecture, $"-B\"{buildDir}\" " + cmakeArgs);
BuildCmake(buildDir);
Utilities.Run("cmake", $"--install {buildDir} --prefix {installDir} --config {configuration}", null, root, Utilities.RunOptions.DefaultTool);
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
Utilities.FileCopy(Path.Combine(installDir, "lib", "libmsdfgen-core.a"), Path.Combine(depsFolder, "libmsdfgen-core.a"));
// This will be set multiple times, but the headers are the same anyway.
includeDir = Path.Combine(installDir, "include");
break;
}
}
RunCmake(root, platform, architecture, $"-B\"{buildDir}\" " + cmakeArgs, envVars);
BuildCmake(buildDir);
Utilities.Run("cmake", $"--install {buildDir} --prefix {installDir} --config {configuration}", null, root, Utilities.RunOptions.DefaultTool);
Utilities.FileCopy(Path.Combine(installDir, "lib", libName), Path.Combine(depsFolder, libName));
}
}