Add XML comments

This commit is contained in:
Damian Korczowski
2021-06-21 21:40:27 +02:00
parent d9aa9d1832
commit c6a8488fe1
12 changed files with 378 additions and 50 deletions

View File

@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
@@ -10,6 +10,9 @@
#include "Engine/Core/Collections/Dictionary.h"
#include "Engine/Scripting/ScriptingType.h"
/// <summary>
/// Low-level network transport interface implementation based on ENet library.
/// </summary>
API_CLASS(Namespace="FlaxEngine.Networking", Sealed) class FLAXENGINE_API ENetDriver : public INetworkDriver
{
DECLARE_SCRIPTING_TYPE_MINIMAL(ENetDriver);

View File

@@ -1,26 +1,98 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Scripting/ScriptingType.h"
#include "Types.h"
/// <summary>
/// Basic interface for the low-level network transport/driver.
/// </summary>
API_INTERFACE(Namespace="FlaxEngine.Networking") class FLAXENGINE_API INetworkDriver
{
DECLARE_SCRIPTING_TYPE_MINIMAL(INetworkDriver);
public:
/// <summary>
/// Initializes the instance of this network driver using given configuration.
/// </summary>
/// <param name="host">The peer that this driver has been assigned to.</param>
/// <param name="config">The network config to use to configure this driver.</param>
virtual void Initialize(NetworkPeer* host, const NetworkConfig& config) = 0;
/// <summary>
/// Disposes this driver making it no longer usable.
/// Reserved for resource deallocation etc.
/// </summary>
virtual void Dispose() = 0;
/// <summary>
/// Starts listening for incoming connections.
/// Once this is called, this driver becomes a server.
/// </summary>
/// <returns>True when succeeded.</returns>
virtual bool Listen() = 0;
/// <summary>
/// Starts connection handshake with the end point specified in the <seealso cref="NetworkConfig"/> structure.
/// Once this is called, this driver becomes a client.
/// </summary>
/// <returns>True when succeeded.</returns>
virtual bool Connect() = 0;
/// <summary>
/// Disconnects from the server.
/// </summary>
/// <remarks>Can be used only by the client!</remarks>
virtual void Disconnect() = 0;
/// <summary>
/// Disconnects given connection from the server.
/// </summary>
/// <remarks>Can be used only by the server!</remarks>
virtual void Disconnect(const NetworkConnection& connection) = 0;
/// <summary>
/// Tries to pop an network event from the queue.
/// </summary>
/// <param name="eventPtr">The pointer to event structure.</param>
/// <returns>True when succeeded and the event can be processed.</returns>
virtual bool PopEvent(NetworkEvent* eventPtr) = 0;
/// <summary>
/// Sends given message over specified channel to the server.
/// </summary>
/// <param name="channelType">The channel to send the message over.</param>
/// <param name="message">The message.</param>
/// <remarks>Can be used only by the client!</remarks>
/// <remarks>
/// Do not recycle the message after calling this.
/// This function automatically recycles the message.
virtual void SendMessage(NetworkChannelType channelType, const NetworkMessage& message) = 0;
/// <summary>
/// Sends given message over specified channel to the given client connection (target).
/// </summary>
/// <param name="channelType">The channel to send the message over.</param>
/// <param name="message">The message.</param>
/// <param name="target">The client connection to send the message to.</param>
/// <remarks>Can be used only by the server!</remarks>
/// <remarks>
/// Do not recycle the message after calling this.
/// This function automatically recycles the message.
/// </remarks>
virtual void SendMessage(NetworkChannelType channelType, const NetworkMessage& message, NetworkConnection target) = 0;
/// <summary>
/// Sends given message over specified channel to the given client connection (target).
/// </summary>
/// <param name="channelType">The channel to send the message over.</param>
/// <param name="message">The message.</param>
/// <param name="targets">The connections list to send the message to.</param>
/// <remarks>Can be used only by the server!</remarks>
/// <remarks>
/// Do not recycle the message after calling this.
/// This function automatically recycles the message.
/// </remarks>
virtual void SendMessage(NetworkChannelType channelType, const NetworkMessage& message, Array<NetworkConnection, HeapAllocation> targets) = 0;
// TODO: Stats API

View File

@@ -1,16 +1,40 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Scripting/ScriptingType.h"
/// <summary>
/// The low-level network channel type for message sending.
/// </summary>
API_ENUM(Namespace="FlaxEngine.Networking") enum class NetworkChannelType
{
/// <summary>
/// Invalid channel type.
/// </summary>
None = 0,
/// <summary>
/// Unreliable channel type.
/// Messages can be lost or arrive out-of-order.
/// </summary>
Unreliable,
/// <summary>
/// Unreliable-ordered channel type.
/// Messages can be lost but always arrive in order.
/// </summary>
UnreliableOrdered,
/// <summary>
/// Reliable channel type.
/// Messages won't be lost but may arrive out-of-order.
/// </summary>
Reliable,
/// <summary>
/// Reliable-ordered channel type.
/// Messages won't be lost and always arrive in order.
/// </summary>
ReliableOrdered
};

View File

@@ -1,32 +1,51 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Platform/Network.h"
API_ENUM(Namespace="FlaxEngine.Networking") enum class NetworkTransportType
/// <summary>
/// Network driver implementations enum.
/// </summary>
API_ENUM(Namespace="FlaxEngine.Networking") enum class NetworkDriverType
{
/// <summary>
/// Invalid network driver implementation.
/// </summary>
Undefined = 0,
/// <summary>
/// ENet library based network driver implementation.
/// </summary>
ENet
};
/// <summary>
/// Low-level network configuration structure. Provides settings for the network driver and all internal components.
/// </summary>
API_STRUCT(Namespace="FlaxEngine.Networking") struct FLAXENGINE_API NetworkConfig
{
DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkConfig);
public:
/// <summary>
/// The network driver that will be used to create the peer.
/// To allow two peers to connect, they must use the same host.
/// </summary>
API_FIELD()
NetworkTransportType NetworkDriverType = NetworkTransportType::ENet;
// TODO: Expose INetworkDriver as a ref not enum, when C++/C# interfaces are done.
public:
/// <summary>
/// The upper limit on how many peers can join when we're listening.
/// </summary>
API_FIELD()
uint16 ConnectionsLimit = 32;
/// <summary>
/// Address used to connect to or listen at.
/// Set it to "any" when you want to listen at all available addresses.
/// </summary>
/// <remarks>Set it to "any" when you want to listen at all available addresses.</remarks>
/// <remarks>Only IPv4 is supported.</remarks>
API_FIELD()
String Address = String("127.0.0.1");
@@ -37,9 +56,20 @@ public:
API_FIELD()
uint16 Port = 7777;
/// <summary>
/// The size of a message buffer in bytes.
/// Should be lower than the MTU (maximal transmission unit) - typically 1500 bytes.
/// </summary>
API_FIELD()
uint16 MessageSize = 1500; // MTU
uint16 MessageSize = 1500;
/// <summary>
/// The amount of pooled messages that can be used at once (receiving and sending!).
/// </summary>
/// <remarks>
/// Creating more messages than this limit will result in a crash!
/// This should be tweaked manually to fit the needs (adjusting this value will increase/decrease memory usage)!
/// </remarks>
API_FIELD()
uint16 MessagePoolSize = 2048; // (RX and TX)
uint16 MessagePoolSize = 2048;
};

View File

@@ -1,13 +1,20 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Scripting/ScriptingType.h"
/// <summary>
/// Network connection structure - used to identify connected peers when we're listening.
/// </summary>
API_STRUCT(Namespace="FlaxEngine.Networking") struct FLAXENGINE_API NetworkConnection
{
DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkConnection);
public:
API_FIELD();
/// <summary>
/// The identifier of the connection.
/// </summary>
/// <remarks>Used by network driver implementations.</remarks>
API_FIELD()
uint32 ConnectionId;
};

View File

@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
@@ -6,26 +6,60 @@
#include "NetworkMessage.h"
#include "Engine/Scripting/ScriptingType.h"
/// <summary>
/// Network event type enum contains all possible events that can be returned by PopEvent function.
/// </summary>
API_ENUM(Namespace="FlaxEngine.Networking") enum class NetworkEventType
{
/// <summary>
/// Invalid network event type.
/// </summary>
Undefined = 0,
/// <summary>
/// Event "connected" - client connected to our server or we've connected to the server.
/// </summary>
Connected,
/// <summary>
/// Event "disconnected" - client disconnected from our server or we've been kicked from the server.
/// </summary>
Disconnected,
/// <summary>
/// Event "disconnected" - client got a timeout from our server or we've list the connection to the server.
/// </summary>
Timeout,
/// <summary>
/// Event "message" - message received from some client or the server.
/// </summary>
Message
};
/// <summary>
/// Network event structure that wraps all data needed to identify and process it.
/// </summary>
API_STRUCT(Namespace="FlaxEngine.Networking") struct FLAXENGINE_API NetworkEvent
{
DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkEvent);
public:
/// <summary>
/// The type of the received event.
/// </summary>
API_FIELD();
NetworkEventType EventType;
/// <summary>
/// The message when this event is an "message" event - not valid in any other cases.
/// </summary>
API_FIELD();
NetworkMessage Message;
/// <summary>
/// The connected of the client that has sent message, connected, disconnected or got a timeout.
/// </summary>
/// <remarks>Only valid when event has been received on server-peer.</remarks>
API_FIELD();
NetworkConnection Sender;
};

View File

@@ -1,17 +1,30 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Scripting/ScriptingType.h"
#include "Types.h"
/// <summary>
/// Low-level network service. Provides network peer management functionality.
/// </summary>
API_CLASS(Namespace="FlaxEngine.Networking", Static) class FLAXENGINE_API NetworkManager
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(NetworkManager);
public:
/// <summary>
/// Creates new peer using given configuration.
/// </summary>
/// <param name="config">The configuration to create and setup new peer.</param>
/// <returns>The peer.</returns>
/// <remarks>Peer should be destroyed using <see cref="ShutdownPeer"/> once it is no longer in use.</remarks>
API_FUNCTION()
static NetworkPeer* CreatePeer(const NetworkConfig& config);
/// <summary>
/// Shutdowns and destroys given peer.
/// </summary>
/// <param name="peer">The peer to destroy.</param>
API_FUNCTION()
static void ShutdownPeer(NetworkPeer* peer);

View File

@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "NetworkMessage.h"
@@ -15,3 +15,8 @@ void NetworkMessage::ReadBytes(uint8* bytes, const int numBytes)
Platform::MemoryCopy(bytes, Buffer + Position, numBytes);
Position += numBytes;
}
bool NetworkMessage::IsValid() const
{
return Buffer != nullptr && BufferSize > 0;
}

View File

@@ -12,11 +12,11 @@ namespace FlaxEngine.Networking
/// Writes raw bytes into the message.
/// </summary>
/// <param name="bytes">The bytes that will be written.</param>
/// <param name="length">The amount of bytes to write from the <see cref="bytes"/> pointer.</param>
/// <param name="length">The amount of bytes to write from the bytes pointer.</param>
public void WriteBytes(byte* bytes, int length)
{
Assert.IsTrue(Position + length <= BufferSize, $"Could not write data of length {length} into message with id={MessageId}! Current write position={Position}");
Utils.MemoryCopy(new IntPtr(bytes), new IntPtr(Buffer + Position), length);
Utils.MemoryCopy(new IntPtr(bytes), new IntPtr(Buffer + Position), (ulong)length);
Position += (uint)length;
Length = Position;
}
@@ -26,13 +26,13 @@ namespace FlaxEngine.Networking
/// </summary>
/// <param name="buffer">
/// The buffer pointer that will be used to store the bytes.
/// Should be of the same length as <see cref="length"/> or longer.
/// Should be of the same length as length or longer.
/// </param>
/// <param name="length">The minimal amount of bytes that the <see cref="buffer"/> contains.</param>
/// <param name="length">The minimal amount of bytes that the buffer contains.</param>
public void ReadBytes(byte* buffer, int length)
{
Assert.IsTrue(Position + length <= Length, $"Could not read data of length {length} from message with id={MessageId} and size of {Length}B! Current read position={Position}");
Utils.MemoryCopy(new IntPtr(Buffer + Position), new IntPtr(buffer), length);
Utils.MemoryCopy(new IntPtr(Buffer + Position), new IntPtr(buffer), (ulong)length);
Position += (uint)length;
}
@@ -40,7 +40,7 @@ namespace FlaxEngine.Networking
/// Writes raw bytes into the message.
/// </summary>
/// <param name="bytes">The bytes that will be written.</param>
/// <param name="length">The amount of bytes to write from the <see cref="bytes"/> array.</param>
/// <param name="length">The amount of bytes to write from the bytes array.</param>
public void WriteBytes(byte[] bytes, int length)
{
fixed (byte* bytesPtr = bytes)
@@ -54,9 +54,9 @@ namespace FlaxEngine.Networking
/// </summary>
/// <param name="buffer">
/// The buffer that will be used to store the bytes.
/// Should be of the same length as <see cref="length"/> or longer.
/// Should be of the same length as length or longer.
/// </param>
/// <param name="length">The minimal amount of bytes that the <see cref="buffer"/> contains.</param>
/// <param name="length">The minimal amount of bytes that the buffer contains.</param>
public void ReadBytes(byte[] buffer, int length)
{
fixed (byte* bufferPtr = buffer)

View File

@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
@@ -9,28 +9,52 @@
#include "Engine/Core/Types/String.h"
#include "Engine/Scripting/ScriptingType.h"
/// <summary>
/// Network message structure. Provides raw data writing and reading to the message buffer.
/// </summary>
API_STRUCT(Namespace="FlaxEngine.Networking") struct FLAXENGINE_API NetworkMessage
{
DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkMessage);
public:
/// <summary>
/// The raw message buffer.
/// </summary>
API_FIELD()
uint8* Buffer = nullptr;
/// <summary>
/// The unique, internal message identifier.
/// </summary>
API_FIELD()
uint32 MessageId = 0;
/// <summary>
/// The size in bytes of the buffer that this message has.
/// </summary>
API_FIELD()
uint32 BufferSize = 0;
/// <summary>
/// The length in bytes of this message.
/// </summary>
API_FIELD()
uint32 Length = 0;
/// <summary>
/// The position in bytes in buffer where the next read/write will occur.
/// </summary>
API_FIELD()
uint32 Position = 0;
public:
/// <summary>
/// Initializes default values of the <seealso cref="NetworkMessage"/> structure.
/// </summary>
NetworkMessage() = default;
/// <summary>
/// Initializes values of the <seealso cref="NetworkMessage"/> structure.
/// </summary>
NetworkMessage(uint8* buffer, uint32 messageId, uint32 bufferSize, uint32 length, uint32 position) :
Buffer(buffer), MessageId(messageId), BufferSize(bufferSize), Length(length), Position(position)
{ }
@@ -38,7 +62,21 @@ public:
~NetworkMessage() = default;
public:
/// <summary>
/// Writes raw bytes into the message.
/// </summary>
/// <param name="bytes">The bytes that will be written.</param>
/// <param name="numBytes">The amount of bytes to write from the bytes pointer.</param>
FORCE_INLINE void WriteBytes(uint8* bytes, int numBytes);
/// <summary>
/// Reads raw bytes from the message into the given byte array.
/// </summary>
/// <param name="bytes">
/// The buffer pointer that will be used to store the bytes.
/// Should be of the same length as length or longer.
/// </param>
/// <param name="numBytes">The minimal amount of bytes that the buffer contains.</param>
FORCE_INLINE void ReadBytes(uint8* bytes, int numBytes);
#define DECL_READWRITE(type, name) \
@@ -59,17 +97,26 @@ public:
DECL_READWRITE(bool, Boolean)
public:
/// <summary>
/// Writes data of type <see cref="Vector2"/> into the message.
/// </summary>
FORCE_INLINE void WriteVector2(const Vector2& value)
{
WriteSingle(value.X);
WriteSingle(value.Y);
}
/// <summary>
/// Reads and returns data of type <see cref="Vector2"/> from the message.
/// </summary>
FORCE_INLINE Vector2 ReadVector2()
{
return Vector2(ReadSingle(), ReadSingle());
}
/// <summary>
/// Writes data of type <see cref="Vector3"/> into the message.
/// </summary>
FORCE_INLINE void WriteVector3(const Vector3& value)
{
WriteSingle(value.X);
@@ -77,11 +124,17 @@ public:
WriteSingle(value.Z);
}
/// <summary>
/// Reads and returns data of type <see cref="Vector3"/> from the message.
/// </summary>
FORCE_INLINE Vector3 ReadVector3()
{
return Vector3(ReadSingle(), ReadSingle(), ReadSingle());
}
/// <summary>
/// Writes data of type <see cref="Vector4"/> into the message.
/// </summary>
FORCE_INLINE void WriteVector4(const Vector4& value)
{
WriteSingle(value.X);
@@ -90,11 +143,17 @@ public:
WriteSingle(value.W);
}
/// <summary>
/// Reads and returns data of type <see cref="Vector4"/> from the message.
/// </summary>
FORCE_INLINE Vector4 ReadVector4()
{
return Vector4(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
}
/// <summary>
/// Writes data of type <see cref="Quaternion"/> into the message.
/// </summary>
FORCE_INLINE void WriteQuaternion(const Quaternion& value)
{
WriteSingle(value.X);
@@ -103,6 +162,9 @@ public:
WriteSingle(value.W);
}
/// <summary>
/// Reads and returns data of type <see cref="Quaternion"/> from the message.
/// </summary>
FORCE_INLINE Quaternion ReadQuaternion()
{
return Quaternion(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
@@ -125,8 +187,8 @@ public:
}
public:
bool IsValid() const
{
return Buffer != nullptr && BufferSize > 0;
}
/// <summary>
/// Returns true if the message is valid for reading or writing.
/// </summary>
bool IsValid() const;
};

View File

@@ -1,9 +1,8 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "NetworkPeer.h"
#include "NetworkEvent.h"
#include "Drivers/ENetDriver.h"
#include "Engine/Core/Log.h"

View File

@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
@@ -9,7 +9,10 @@
#include "Engine/Core/Collections/Array.h"
API_CLASS(sealed, NoSpawn, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkPeer final : public PersistentScriptingObject
/// <summary>
/// Low-level network peer class. Provides server-client communication functions, message processing and sending.
/// </summary>
API_CLASS(sealed, NoSpawn, Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkPeer final : public PersistentScriptingObject
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(NetworkHost);
friend class NetworkManager;
@@ -22,6 +25,9 @@ public:
Array<uint32, HeapAllocation> MessagePool;
public:
/// <summary>
/// Initializes a new instance of the <see cref="NetworkPeer"/> class.
/// </summary>
NetworkPeer() : PersistentScriptingObject(SpawnParams(Guid::New(), TypeInitializer))
{
}
@@ -35,39 +41,112 @@ private:
void DisposeMessageBuffers();
public:
/// <summary>
/// Starts listening for incoming connections.
/// Once this is called, this peer becomes a server.
/// </summary>
/// <returns>True when succeeded.</returns>
API_FUNCTION()
bool Listen();
/// <summary>
/// Starts connection handshake with the end point specified in the <seealso cref="NetworkConfig"/> structure.
/// Once this is called, this peer becomes a client.
/// </summary>
/// <returns>True when succeeded.</returns>
API_FUNCTION()
bool Connect();
/// <summary>
/// Disconnects from the server.
/// </summary>
/// <remarks>Can be used only by the client!</remarks>
API_FUNCTION()
void Disconnect();
/// <summary>
/// Disconnects given connection from the server.
/// </summary>
/// <remarks>Can be used only by the server!</remarks>
API_FUNCTION()
void Disconnect(const NetworkConnection& connection);
/// <summary>
/// Tries to pop an network event from the queue.
/// </summary>
/// <param name="eventRef">The reference to event structure.</param>
/// <returns>True when succeeded and the event can be processed.</returns>
API_FUNCTION()
bool PopEvent(API_PARAM(out) NetworkEvent& eventRef);
/// <summary>
/// Acquires new message from the pool.
/// Cannot acquire more messages than the limit specified in the <seealso cref="NetworkConfig"/> structure.
/// </summary>
/// <returns>The acquired message.</returns>
/// <remarks>Make sure to recycle the message to this peer once it is no longer needed!</remarks>
API_FUNCTION()
NetworkMessage CreateMessage();
/// <summary>
/// Returns given message to the pool.
/// </summary>
/// <remarks>Make sure that this message belongs to the peer and has not been recycled already (debug build checks for this)!</remarks>
API_FUNCTION()
void RecycleMessage(const NetworkMessage& message);
/// <summary>
/// Acquires new message from the pool and setups it for sending.
/// </summary>
/// <returns>The acquired message.</returns>
API_FUNCTION()
NetworkMessage BeginSendMessage();
/// <summary>
/// Aborts given message send. This effectively deinitializes the message and returns it to the pool.
/// </summary>
/// <param name="message">The message.</param>
API_FUNCTION()
void AbortSendMessage(const NetworkMessage& message);
/// <summary>
/// Sends given message over specified channel to the server.
/// </summary>
/// <param name="channelType">The channel to send the message over.</param>
/// <param name="message">The message.</param>
/// <remarks>Can be used only by the client!</remarks>
/// <remarks>
/// Do not recycle the message after calling this.
/// This function automatically recycles the message.
/// </remarks>
API_FUNCTION()
bool EndSendMessage(NetworkChannelType channelType, const NetworkMessage& message);
/// <summary>
/// Sends given message over specified channel to the given client connection (target).
/// </summary>
/// <param name="channelType">The channel to send the message over.</param>
/// <param name="message">The message.</param>
/// <param name="target">The client connection to send the message to.</param>
/// <remarks>Can be used only by the server!</remarks>
/// <remarks>
/// Do not recycle the message after calling this.
/// This function automatically recycles the message.
/// </remarks>
API_FUNCTION()
bool EndSendMessage(NetworkChannelType channelType, const NetworkMessage& message, const NetworkConnection& target);
/// <summary>
/// Sends given message over specified channel to the given client connection (target).
/// </summary>
/// <param name="channelType">The channel to send the message over.</param>
/// <param name="message">The message.</param>
/// <param name="targets">The connections list to send the message to.</param>
/// <remarks>Can be used only by the server!</remarks>
/// <remarks>
/// Do not recycle the message after calling this.
/// This function automatically recycles the message.
/// </remarks>
API_FUNCTION()
bool EndSendMessage(NetworkChannelType channelType, const NetworkMessage& message, Array<NetworkConnection, HeapAllocation> targets);