Try and fix large world issue.

This commit is contained in:
Chandler Cox
2024-05-13 16:48:45 -05:00
parent 6d77d45529
commit c858b67f2e

View File

@@ -256,8 +256,8 @@ namespace FlaxEditor.Gizmo
if (isScaling)
{
var tDeltaAbs = Vector3.Abs(_tDelta);
var maxDelta = Mathf.Max(tDeltaAbs.Y, tDeltaAbs.Z);
var sign = Mathf.Sign(tDeltaAbs.Y > tDeltaAbs.Z ? _tDelta.Y : _tDelta.Z);
var maxDelta = Math.Max(tDeltaAbs.Y, tDeltaAbs.Z);
var sign = Math.Sign(tDeltaAbs.Y > tDeltaAbs.Z ? _tDelta.Y : _tDelta.Z);
delta = new Vector3(0, maxDelta * sign, maxDelta * sign);
}
else
@@ -277,8 +277,8 @@ namespace FlaxEditor.Gizmo
if (isScaling)
{
var tDeltaAbs = Vector3.Abs(_tDelta);
var maxDelta = Mathf.Max(tDeltaAbs.X, tDeltaAbs.Y);
var sign = Mathf.Sign(tDeltaAbs.X > tDeltaAbs.Y ? _tDelta.X : _tDelta.Y);
var maxDelta = Math.Max(tDeltaAbs.X, tDeltaAbs.Y);
var sign = Math.Sign(tDeltaAbs.X > tDeltaAbs.Y ? _tDelta.X : _tDelta.Y);
delta = new Vector3(maxDelta * sign, maxDelta * sign, 0);
}
else
@@ -298,8 +298,8 @@ namespace FlaxEditor.Gizmo
if (isScaling)
{
var tDeltaAbs = Vector3.Abs(_tDelta);
var maxDelta = Mathf.Max(tDeltaAbs.X, tDeltaAbs.Z);
var sign = Mathf.Sign(tDeltaAbs.X > tDeltaAbs.Z ? _tDelta.X : _tDelta.Z);
var maxDelta = Math.Max(tDeltaAbs.X, tDeltaAbs.Z);
var sign = Math.Sign(tDeltaAbs.X > tDeltaAbs.Z ? _tDelta.X : _tDelta.Z);
delta = new Vector3(maxDelta * sign, 0, maxDelta * sign);
}
else
@@ -322,14 +322,15 @@ namespace FlaxEditor.Gizmo
if (isScaling)
{
var tDeltaAbs = Vector3.Abs(_tDelta);
var maxDelta = Mathf.Max(new[] { tDeltaAbs.X, tDeltaAbs.Y, tDeltaAbs.Z });
var maxDelta = Math.Max(tDeltaAbs.X, tDeltaAbs.Y);
maxDelta = Math.Max(maxDelta, tDeltaAbs.Z);
Real sign = 0;
if (Mathf.NearEqual(maxDelta, tDeltaAbs.X))
sign = Mathf.Sign(_tDelta.X);
sign = Math.Sign(_tDelta.X);
else if (Mathf.NearEqual(maxDelta, tDeltaAbs.Y))
sign = Mathf.Sign(_tDelta.Y);
sign = Math.Sign(_tDelta.Y);
else if (Mathf.NearEqual(maxDelta, tDeltaAbs.Z))
sign = Mathf.Sign(_tDelta.Z);
sign = Math.Sign(_tDelta.Z);
delta = new Vector3(maxDelta * sign);
}
else