Add profiler entry for Audio Source update

This commit is contained in:
Wojtek Figat
2021-06-06 12:30:27 +02:00
parent 4cd31ce2b4
commit cdc85a1961

View File

@@ -6,6 +6,7 @@
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Engine/Time.h"
#include "Engine/Level/Scene/Scene.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "AudioBackend.h"
#include "Audio.h"
@@ -340,6 +341,8 @@ bool AudioSource::IntersectsItself(const Ray& ray, float& distance, Vector3& nor
void AudioSource::Update()
{
PROFILE_CPU();
// Update the velocity
const Vector3 pos = GetPosition();
const float dt = Math::Max(Time::Update.UnscaledDeltaTime.GetTotalSeconds(), ZeroTolerance);