Optimize text formatting in various places

This commit is contained in:
Wojtek Figat
2023-05-09 13:44:32 +02:00
parent 2cf70453f8
commit d13c722ce3
5 changed files with 14 additions and 13 deletions

View File

@@ -329,10 +329,10 @@ bool GPUDeviceDX12::Init()
// Spawn some info about the hardware
D3D12_FEATURE_DATA_D3D12_OPTIONS options;
VALIDATE_DIRECTX_RESULT(_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options)));
LOG(Info, "Tiled Resources Tier: {0}", options.TiledResourcesTier);
LOG(Info, "Resource Binding Tier: {0}", options.ResourceBindingTier);
LOG(Info, "Conservative Rasterization Tier: {0}", options.ConservativeRasterizationTier);
LOG(Info, "Resource Heap Tier: {0}", options.ResourceHeapTier);
LOG(Info, "Tiled Resources Tier: {0}", (int32)options.TiledResourcesTier);
LOG(Info, "Resource Binding Tier: {0}", (int32)options.ResourceBindingTier);
LOG(Info, "Conservative Rasterization Tier: {0}", (int32)options.ConservativeRasterizationTier);
LOG(Info, "Resource Heap Tier: {0}", (int32)options.ResourceHeapTier);
// Init device limits
{