Optimize text formatting in various places

This commit is contained in:
Wojtek Figat
2023-05-09 13:44:32 +02:00
parent 2cf70453f8
commit d13c722ce3
5 changed files with 14 additions and 13 deletions

View File

@@ -40,11 +40,11 @@ ShaderGraphValue::ShaderGraphValue(const Variant& v)
break;
case VariantType::Float:
Type = VariantType::Types::Float;
Value = String::Format(TEXT("{0}"), v.AsFloat);
Value = String::Format(TEXT("{}"), v.AsFloat);
break;
case VariantType::Double:
Type = VariantType::Types::Float;
Value = String::Format(TEXT("{0}"), (float)v.AsDouble);
Value = String::Format(TEXT("{}"), (float)v.AsDouble);
break;
case VariantType::Float2:
{
@@ -412,7 +412,7 @@ ShaderGraphValue ShaderGraphValue::Cast(const ShaderGraphValue& v, VariantType::
case VariantType::Types::Float4:
case VariantType::Types::Double4:
case VariantType::Types::Quaternion:
format = TEXT("{0}");
format = TEXT("{}");
break;
}
break;
@@ -422,7 +422,7 @@ ShaderGraphValue ShaderGraphValue::Cast(const ShaderGraphValue& v, VariantType::
case VariantType::Types::Color:
case VariantType::Types::Float4:
case VariantType::Types::Double4:
format = TEXT("{0}");
format = TEXT("{}");
break;
}
break;