Optimize text formatting in various places
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@@ -40,11 +40,11 @@ ShaderGraphValue::ShaderGraphValue(const Variant& v)
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break;
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case VariantType::Float:
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Type = VariantType::Types::Float;
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Value = String::Format(TEXT("{0}"), v.AsFloat);
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Value = String::Format(TEXT("{}"), v.AsFloat);
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break;
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case VariantType::Double:
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Type = VariantType::Types::Float;
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Value = String::Format(TEXT("{0}"), (float)v.AsDouble);
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Value = String::Format(TEXT("{}"), (float)v.AsDouble);
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break;
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case VariantType::Float2:
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{
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@@ -412,7 +412,7 @@ ShaderGraphValue ShaderGraphValue::Cast(const ShaderGraphValue& v, VariantType::
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case VariantType::Types::Float4:
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case VariantType::Types::Double4:
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case VariantType::Types::Quaternion:
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format = TEXT("{0}");
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format = TEXT("{}");
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break;
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}
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break;
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@@ -422,7 +422,7 @@ ShaderGraphValue ShaderGraphValue::Cast(const ShaderGraphValue& v, VariantType::
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case VariantType::Types::Color:
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case VariantType::Types::Float4:
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case VariantType::Types::Double4:
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format = TEXT("{0}");
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format = TEXT("{}");
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break;
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}
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break;
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