Optimize text formatting in various places
This commit is contained in:
@@ -191,7 +191,7 @@ void EditorAnalytics::EndSession()
|
|||||||
|
|
||||||
// End session
|
// End session
|
||||||
{
|
{
|
||||||
StringAnsi sessionLength = StringAnsi::Format("{0}", (int32)(DateTime::Now() - SessionStartTime).GetTotalSeconds());
|
StringAnsi sessionLength = StringAnsi::Format("{}", (int32)(DateTime::Now() - SessionStartTime).GetTotalSeconds());
|
||||||
const Pair<const char*, const char*> params[1] =
|
const Pair<const char*, const char*> params[1] =
|
||||||
{
|
{
|
||||||
{ "Duration", sessionLength.Get() },
|
{ "Duration", sessionLength.Get() },
|
||||||
|
|||||||
@@ -329,10 +329,10 @@ bool GPUDeviceDX12::Init()
|
|||||||
// Spawn some info about the hardware
|
// Spawn some info about the hardware
|
||||||
D3D12_FEATURE_DATA_D3D12_OPTIONS options;
|
D3D12_FEATURE_DATA_D3D12_OPTIONS options;
|
||||||
VALIDATE_DIRECTX_RESULT(_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options)));
|
VALIDATE_DIRECTX_RESULT(_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options)));
|
||||||
LOG(Info, "Tiled Resources Tier: {0}", options.TiledResourcesTier);
|
LOG(Info, "Tiled Resources Tier: {0}", (int32)options.TiledResourcesTier);
|
||||||
LOG(Info, "Resource Binding Tier: {0}", options.ResourceBindingTier);
|
LOG(Info, "Resource Binding Tier: {0}", (int32)options.ResourceBindingTier);
|
||||||
LOG(Info, "Conservative Rasterization Tier: {0}", options.ConservativeRasterizationTier);
|
LOG(Info, "Conservative Rasterization Tier: {0}", (int32)options.ConservativeRasterizationTier);
|
||||||
LOG(Info, "Resource Heap Tier: {0}", options.ResourceHeapTier);
|
LOG(Info, "Resource Heap Tier: {0}", (int32)options.ResourceHeapTier);
|
||||||
|
|
||||||
// Init device limits
|
// Init device limits
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1899,13 +1899,14 @@ bool GPUDeviceVulkan::Init()
|
|||||||
{
|
{
|
||||||
dataPtr++;
|
dataPtr++;
|
||||||
const int32 version = *dataPtr++;
|
const int32 version = *dataPtr++;
|
||||||
if (version == VK_PIPELINE_CACHE_HEADER_VERSION_ONE)
|
const int32 versionExpected = VK_PIPELINE_CACHE_HEADER_VERSION_ONE;
|
||||||
|
if (version == versionExpected)
|
||||||
{
|
{
|
||||||
dataPtr += VK_UUID_SIZE / sizeof(int32);
|
dataPtr += VK_UUID_SIZE / sizeof(int32);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
LOG(Warning, "Bad validation cache file, version: {0}, expected: {1}", version, VK_PIPELINE_CACHE_HEADER_VERSION_ONE);
|
LOG(Warning, "Bad validation cache file, version: {0}, expected: {1}", version, versionExpected);
|
||||||
data.Clear();
|
data.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -600,7 +600,7 @@ bool CollisionCooking::CookConvexMesh(CookingInput& input, BytesContainer& outpu
|
|||||||
PxConvexMeshCookingResult::Enum result;
|
PxConvexMeshCookingResult::Enum result;
|
||||||
if (!cooking->cookConvexMesh(desc, outputStream, &result))
|
if (!cooking->cookConvexMesh(desc, outputStream, &result))
|
||||||
{
|
{
|
||||||
LOG(Warning, "Convex Mesh cooking failed. Error code: {0}, Input vertices count: {1}", result, input.VertexCount);
|
LOG(Warning, "Convex Mesh cooking failed. Error code: {0}, Input vertices count: {1}", (int32)result, input.VertexCount);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -634,7 +634,7 @@ bool CollisionCooking::CookTriangleMesh(CookingInput& input, BytesContainer& out
|
|||||||
PxTriangleMeshCookingResult::Enum result;
|
PxTriangleMeshCookingResult::Enum result;
|
||||||
if (!cooking->cookTriangleMesh(desc, outputStream, &result))
|
if (!cooking->cookTriangleMesh(desc, outputStream, &result))
|
||||||
{
|
{
|
||||||
LOG(Warning, "Triangle Mesh cooking failed. Error code: {0}, Input vertices count: {1}, indices count: {2}", result, input.VertexCount, input.IndexCount);
|
LOG(Warning, "Triangle Mesh cooking failed. Error code: {0}, Input vertices count: {1}, indices count: {2}", (int32)result, input.VertexCount, input.IndexCount);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -40,11 +40,11 @@ ShaderGraphValue::ShaderGraphValue(const Variant& v)
|
|||||||
break;
|
break;
|
||||||
case VariantType::Float:
|
case VariantType::Float:
|
||||||
Type = VariantType::Types::Float;
|
Type = VariantType::Types::Float;
|
||||||
Value = String::Format(TEXT("{0}"), v.AsFloat);
|
Value = String::Format(TEXT("{}"), v.AsFloat);
|
||||||
break;
|
break;
|
||||||
case VariantType::Double:
|
case VariantType::Double:
|
||||||
Type = VariantType::Types::Float;
|
Type = VariantType::Types::Float;
|
||||||
Value = String::Format(TEXT("{0}"), (float)v.AsDouble);
|
Value = String::Format(TEXT("{}"), (float)v.AsDouble);
|
||||||
break;
|
break;
|
||||||
case VariantType::Float2:
|
case VariantType::Float2:
|
||||||
{
|
{
|
||||||
@@ -412,7 +412,7 @@ ShaderGraphValue ShaderGraphValue::Cast(const ShaderGraphValue& v, VariantType::
|
|||||||
case VariantType::Types::Float4:
|
case VariantType::Types::Float4:
|
||||||
case VariantType::Types::Double4:
|
case VariantType::Types::Double4:
|
||||||
case VariantType::Types::Quaternion:
|
case VariantType::Types::Quaternion:
|
||||||
format = TEXT("{0}");
|
format = TEXT("{}");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -422,7 +422,7 @@ ShaderGraphValue ShaderGraphValue::Cast(const ShaderGraphValue& v, VariantType::
|
|||||||
case VariantType::Types::Color:
|
case VariantType::Types::Color:
|
||||||
case VariantType::Types::Float4:
|
case VariantType::Types::Float4:
|
||||||
case VariantType::Types::Double4:
|
case VariantType::Types::Double4:
|
||||||
format = TEXT("{0}");
|
format = TEXT("{}");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|||||||
Reference in New Issue
Block a user