Merge branch 'Debug' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Debug

# Conflicts:
#	Source/Engine/Debug/DebugDraw.h
This commit is contained in:
Wojtek Figat
2024-02-19 14:28:28 +01:00
3 changed files with 180 additions and 84 deletions

View File

@@ -923,10 +923,38 @@ void DebugDraw::DrawActors(Actor** selectedActors, int32 selectedActorsCount, bo
}
}
void DebugDraw::DrawRay(const Vector3& origin, const Vector3& direction, const Color& color, float duration, bool depthTest)
void DebugDraw::DrawAxisFromDirection(const Vector3& origin, const Vector3& direction, const Color& color , float Size, float duration, bool depthTest)
{
auto rot = Quaternion::FromDirection(direction.GetNormalized());
Vector3 Up = (rot * Vector3::Up );
Vector3 Forward = (rot * Vector3::Forward);
Vector3 Right = (rot * Vector3::Right );
DrawLine(origin, origin + (Up * (Size * 0.5f)) + Up , Color::Green ,duration, depthTest);
DrawLine(origin, origin + (Forward * (Size * 0.5f)) + Forward, Color::Blue ,duration, depthTest);
DrawLine(origin, origin + (Right * (Size * 0.5f)) + Right , Color::Red ,duration, depthTest);
}
void DebugDraw::DrawDirection(const Vector3& origin, const Vector3& direction, const Color& color, float duration, bool depthTest)
{
auto dir = origin + direction;
if (dir.IsNanOrInfinity())
return;
DrawLine(origin, origin + direction, color, duration, depthTest);
}
void DebugDraw::DrawRay(const Vector3& origin, const Vector3& direction,const Color& color, float length, float duration, bool depthTest)
{
if (isnan(length) || isinf(length))
return;
DrawLine(origin, origin + (direction.GetNormalized() * length), color, duration, depthTest);
}
void DebugDraw::DrawRay(const Ray& ray,const Color& color, float length, float duration, bool depthTest)
{
if (isnan(length) || isinf(length))
return;
DrawLine(ray.Position, ray.Position + (ray.Direction.GetNormalized() * length), color, duration, depthTest);
}
void DebugDraw::DrawLine(const Vector3& start, const Vector3& end, const Color& color, float duration, bool depthTest)
{