Merge branch 'Debug' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Debug
# Conflicts: # Source/Engine/Debug/DebugDraw.h
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@@ -31,6 +31,17 @@ namespace FlaxEngine
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{
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}
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/// <summary>
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/// Draws the lines axis from direction.
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/// </summary>
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/// <param name="origin">The origin of the line.</param>
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/// <param name="direction">The direction of the line.</param>
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/// <param name="color">The color.</param>
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/// <param name="Size">The size of the axis.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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public static void DrawAxisFromDirection(Vector3 origin, Vector3 direction, Color color ,float Size = 100.0f, float duration = 0.0f, bool depthTest = true){}
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/// <summary>
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/// Draws the line in a direction.
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/// </summary>
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@@ -39,7 +50,28 @@ namespace FlaxEngine
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/// <param name="color">The color.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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public static void DrawRay(Vector3 origin, Vector3 direction, Color color, float duration = 0.0f, bool depthTest = true)
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public static void DrawDirection(Vector3 origin, Vector3 direction, Color color, float duration = 0.0f, bool depthTest = true){}
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/// <summary>
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/// Draws the line in a direction.
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/// </summary>
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/// <param name="origin">The origin of the line.</param>
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/// <param name="direction">The direction of the line.</param>
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/// <param name="color">The color.</param>
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/// <param name="length">The length of the ray.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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public static void DrawRay(Vector3 origin, Vector3 direction, Color color, float length = 3.402823466e+38f, float duration = 0.0f, bool depthTest = true){}
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/// <summary>
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/// Draws the line in a direction.
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/// </summary>
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/// <param name="ray">The ray.</param>
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/// <param name="color">The color.</param>
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/// <param name="length">The length of the ray.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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public static void DrawRay(Ray ray,Color color, float length = 3.402823466e+38f, float duration = 0.0f, bool depthTest = true)
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{
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}
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