Fix incorrect terrain debug buffers disposing
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@@ -2241,11 +2241,11 @@ void TerrainPatch::DestroyCollision()
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_physicsHeightField = nullptr;
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#if TERRAIN_USE_PHYSICS_DEBUG
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_debugLinesDirty = true;
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SAFE_DELETE(_debugLines);
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SAFE_DELETE_GPU_RESOURCE(_debugLines);
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#endif
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#if USE_EDITOR
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_collisionTriangles.Resize(0);
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SAFE_DELETE(_collisionTrianglesBuffer);
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SAFE_DELETE_GPU_RESOURCE(_collisionTrianglesBuffer);
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_collisionTrianglesBufferDirty = true;
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#endif
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_collisionVertices.Resize(0);
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