DIsable temporal jitter in debug views of Vertex Colors and Quad Overdraw
This commit is contained in:
@@ -402,6 +402,8 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext, RenderCont
|
||||
case ViewMode::MaterialComplexity:
|
||||
case ViewMode::Wireframe:
|
||||
case ViewMode::NoPostFx:
|
||||
case ViewMode::VertexColors:
|
||||
case ViewMode::QuadOverdraw:
|
||||
setup.UseTemporalAAJitter = false;
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user