Upgrade GPU limits to support 16k textures
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@@ -57,9 +57,9 @@
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#define GPU_USE_SHADERS_DEBUG_LAYER (BUILD_DEBUG)
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// Maximum size of the texture that is supported by the engine (specific platforms can have lower limit)
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#define GPU_MAX_TEXTURE_SIZE 8192
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#define GPU_MAX_TEXTURE_MIP_LEVELS 14
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#define GPU_MAX_TEXTURE_ARRAY_SIZE 512
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#define GPU_MAX_TEXTURE_SIZE 16384
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#define GPU_MAX_TEXTURE_MIP_LEVELS 15
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#define GPU_MAX_TEXTURE_ARRAY_SIZE 1024
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// Define default back buffer(s) format
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#if GPU_USE_BGRA_BACK_BUFFER
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