Add Web to engine build distro
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@@ -86,6 +86,7 @@ namespace Flax.Deploy
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BuildPlatform(TargetPlatform.Mac, Platform.BuildTargetArchitecture);
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BuildPlatform(TargetPlatform.iOS, TargetArchitecture.ARM64);
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}
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BuildPlatform(TargetPlatform.Web, TargetArchitecture.x86);
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}
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else
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{
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@@ -44,6 +44,10 @@ namespace Flax.Deploy
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{
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DeployFolder(platformsRoot, Deployer.PackageOutputPath, platformName);
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// Strip internal engine data
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Utilities.DirectoryDelete(Path.Combine(dst, "Binaries", "ThirdParty"));
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Utilities.DirectoryDelete(Path.Combine(dst, "Binaries", "Data"));
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// For Linux don't deploy engine libs used by C++ scripting linking (engine source required)
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if (platform == TargetPlatform.Linux)
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{
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