Revert eye adaptation back to original value (in favor of #2023)
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@@ -948,7 +948,7 @@ API_STRUCT() struct FLAXENGINE_API EyeAdaptationSettings : ISerializable
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/// The effect rendering mode used for the exposure processing.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(0), PostProcessSetting((int)EyeAdaptationSettingsOverride.Mode)")
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EyeAdaptationMode Mode = EyeAdaptationMode::None;
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EyeAdaptationMode Mode = EyeAdaptationMode::AutomaticHistogram;
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/// <summary>
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/// The speed at which the exposure changes when the scene brightness moves from a dark area to a bright area (brightness goes up).
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