Revert eye adaptation back to original value (in favor of #2023)

This commit is contained in:
Wojtek Figat
2024-03-18 21:12:54 +01:00
parent 2d71a7a45d
commit eb8db60ead

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@@ -948,7 +948,7 @@ API_STRUCT() struct FLAXENGINE_API EyeAdaptationSettings : ISerializable
/// The effect rendering mode used for the exposure processing.
/// </summary>
API_FIELD(Attributes="EditorOrder(0), PostProcessSetting((int)EyeAdaptationSettingsOverride.Mode)")
EyeAdaptationMode Mode = EyeAdaptationMode::None;
EyeAdaptationMode Mode = EyeAdaptationMode::AutomaticHistogram;
/// <summary>
/// The speed at which the exposure changes when the scene brightness moves from a dark area to a bright area (brightness goes up).