move animation related actors to context submenu
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@@ -11,7 +11,7 @@
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/// <summary>
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/// The scene animation playback actor.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Other/Scene Animation\"), ActorToolbox(\"Other\", \"Scene Animation\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Scene Animation\"), ActorToolbox(\"Other\", \"Scene Animation\")")
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class FLAXENGINE_API SceneAnimationPlayer : public Actor, public IPostFxSettingsProvider
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{
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DECLARE_SCENE_OBJECT(SceneAnimationPlayer);
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@@ -12,7 +12,7 @@
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/// <summary>
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/// Performs an animation and renders a skinned model.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Other/Animated Model\"), ActorToolbox(\"Visuals\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Animated Model\"), ActorToolbox(\"Visuals\")")
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class FLAXENGINE_API AnimatedModel : public ModelInstanceActor
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{
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DECLARE_SCENE_OBJECT(AnimatedModel);
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@@ -7,7 +7,7 @@
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/// <summary>
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/// Actor that links to the animated model skeleton node transformation.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Other/Bone Socket\"), ActorToolbox(\"Other\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Bone Socket\"), ActorToolbox(\"Other\")")
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class FLAXENGINE_API BoneSocket : public Actor
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{
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DECLARE_SCENE_OBJECT(BoneSocket);
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