move animation related actors to context submenu

This commit is contained in:
xxSeys1
2025-04-07 21:45:21 +02:00
parent c074b15671
commit ec93b2ff06
3 changed files with 3 additions and 3 deletions

View File

@@ -11,7 +11,7 @@
/// <summary>
/// The scene animation playback actor.
/// </summary>
API_CLASS(Attributes="ActorContextMenu(\"New/Other/Scene Animation\"), ActorToolbox(\"Other\", \"Scene Animation\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Scene Animation\"), ActorToolbox(\"Other\", \"Scene Animation\")")
class FLAXENGINE_API SceneAnimationPlayer : public Actor, public IPostFxSettingsProvider
{
DECLARE_SCENE_OBJECT(SceneAnimationPlayer);

View File

@@ -12,7 +12,7 @@
/// <summary>
/// Performs an animation and renders a skinned model.
/// </summary>
API_CLASS(Attributes="ActorContextMenu(\"New/Other/Animated Model\"), ActorToolbox(\"Visuals\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Animated Model\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API AnimatedModel : public ModelInstanceActor
{
DECLARE_SCENE_OBJECT(AnimatedModel);

View File

@@ -7,7 +7,7 @@
/// <summary>
/// Actor that links to the animated model skeleton node transformation.
/// </summary>
API_CLASS(Attributes="ActorContextMenu(\"New/Other/Bone Socket\"), ActorToolbox(\"Other\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Bone Socket\"), ActorToolbox(\"Other\")")
class FLAXENGINE_API BoneSocket : public Actor
{
DECLARE_SCENE_OBJECT(BoneSocket);