Change vehicle drive mode to vehiclde drive control
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@@ -33,16 +33,6 @@ void WheeledVehicle::SetDriveType(DriveTypes value)
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Setup();
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}
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void WheeledVehicle::SetDriveMode(DriveModes value)
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{
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_driveMode = value;
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}
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WheeledVehicle::DriveModes WheeledVehicle::GetDriveMode() const
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{
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return _driveMode;
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}
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const Array<WheeledVehicle::Wheel> &WheeledVehicle::GetWheels() const
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{
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return _wheels;
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@@ -441,7 +431,6 @@ void WheeledVehicle::Serialize(SerializeStream &stream, const void *otherObj)
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SERIALIZE_GET_OTHER_OBJ(WheeledVehicle);
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SERIALIZE_MEMBER(DriveType, _driveType);
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SERIALIZE_MEMBER(DriveModes, _driveMode);
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SERIALIZE_MEMBER(Wheels, _wheels);
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SERIALIZE_MEMBER(DriveControl, _driveControl);
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SERIALIZE(UseReverseAsBrake);
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@@ -457,7 +446,6 @@ void WheeledVehicle::Deserialize(DeserializeStream &stream, ISerializeModifier *
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RigidBody::Deserialize(stream, modifier);
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DESERIALIZE_MEMBER(DriveType, _driveType);
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DESERIALIZE_MEMBER(DriveModes, _driveMode);
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DESERIALIZE_MEMBER(Wheels, _wheels);
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DESERIALIZE_MEMBER(DriveControl, _driveControl);
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DESERIALIZE(UseReverseAsBrake);
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@@ -130,6 +130,11 @@ API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Wheeled Vehicle\"), ActorTo
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DECLARE_SCRIPTING_TYPE_MINIMAL(DriveControlSettings);
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API_AUTO_SERIALIZATION();
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/// <summary>
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/// Gets or sets the drive mode, used by vehicles specify the way of the tracks control.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(0), EditorDisplay(\"Tanks\")") WheeledVehicle::DriveModes DriveMode;
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/// <summary>
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/// Acceleration input sensitive.
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/// </summary>
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@@ -441,7 +446,6 @@ private:
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void* _vehicle = nullptr;
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DriveTypes _driveType = DriveTypes::Drive4W, _driveTypeCurrent;
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DriveModes _driveMode = DriveModes::Standard;
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Array<WheelData, FixedAllocation<20>> _wheelsData;
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float _throttle = 0.0f, _steering = 0.0f, _brake = 0.0f, _handBrake = 0.0f, _tankLeftThrottle, _tankRightThrottle, _tankLeftBrake, _tankRightBrake;
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Array<WheeledVehicle::Wheel> _wheels;
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@@ -476,16 +480,6 @@ public:
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/// </summary>
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API_PROPERTY() void SetDriveType(DriveTypes value);
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/// <summary>
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/// Used only for tanks, set the drive mode.
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/// </summary>
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API_PROPERTY() void SetDriveMode(DriveModes value);
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/// <summary>
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/// Gets the vehicle driving mode. Used only on tanks
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/// </summary>
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API_PROPERTY(Attributes="EditorOrder(3), EditorDisplay(\"Vehicle\")") DriveModes GetDriveMode() const;
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/// <summary>
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/// Gets the vehicle wheels settings.
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/// </summary>
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@@ -1397,7 +1397,7 @@ void PhysicsBackend::EndSimulateScene(void* scene)
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float leftBrake = Math::Max(wheelVehicle->_tankLeftBrake, wheelVehicle->_handBrake);
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float rightBrake = Math::Max(wheelVehicle->_tankRightBrake, wheelVehicle->_handBrake);
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WheeledVehicle::DriveModes vehicleDriveMode = wheelVehicle->_driveMode;
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WheeledVehicle::DriveModes vehicleDriveMode = wheelVehicle->_driveControl.DriveMode;
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if (isTank)
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{
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