Added 3D version of CollisionsHelper::ClosestPointPointLine().
This commit is contained in:
@@ -41,6 +41,28 @@ void CollisionsHelper::ClosestPointPointLine(const Vector2& point, const Vector2
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 CollisionsHelper::ClosestPointPointLine(const Vector3& point, const Vector3& p0, const Vector3& p1)
|
||||
{
|
||||
const Vector3 p = point - p0;
|
||||
Vector3 n = p1 - p0;
|
||||
const float length = n.Length();
|
||||
if (length < 1e-10)
|
||||
{
|
||||
return p0;
|
||||
}
|
||||
n /= length;
|
||||
const float dot = Vector3::Dot(n, p);
|
||||
if (dot <= 0.0)
|
||||
{
|
||||
return p0;
|
||||
}
|
||||
else if (dot >= length)
|
||||
{
|
||||
return p1;
|
||||
}
|
||||
return p0 + n * dot;
|
||||
}
|
||||
|
||||
void CollisionsHelper::ClosestPointPointTriangle(const Vector3& point, const Vector3& vertex1, const Vector3& vertex2, const Vector3& vertex3, Vector3& result)
|
||||
{
|
||||
// Source: Real-Time Collision Detection by Christer Ericson
|
||||
|
||||
@@ -72,6 +72,15 @@ public:
|
||||
/// <param name="result">When the method completes, contains the closest point between the two objects.</param>
|
||||
static void ClosestPointPointLine(const Vector2& point, const Vector2& p0, const Vector2& p1, Vector2& result);
|
||||
|
||||
/// <summary>
|
||||
/// Determines the closest point between a point and a line.
|
||||
/// </summary>
|
||||
/// <param name="point">The point to test.</param>
|
||||
/// <param name="p0">The line first point.</param>
|
||||
/// <param name="p1">The line second point.</param>
|
||||
/// <param name="result">When the method completes, contains the closest point between the two objects.</param>
|
||||
static Vector3 ClosestPointPointLine(const Vector3& point, const Vector3& p0, const Vector3& p1);
|
||||
|
||||
/// <summary>
|
||||
/// Determines the closest point between a point and a triangle.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user