Fix asset reference window showing temp assets
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@@ -147,6 +147,7 @@ namespace FlaxEditor.Windows
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private Task _task;
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private const float MarginX = 200;
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private const float MarginY = 50;
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private string _tempFolder;
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// Async task data
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private float _progress;
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@@ -164,6 +165,7 @@ namespace FlaxEditor.Windows
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{
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Title = assetItem.ShortName + " References";
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_tempFolder = StringUtils.NormalizePath(Path.GetDirectoryName(Globals.TemporaryFolder));
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_cacheFolder = Path.Combine(Globals.ProjectCacheFolder, "References");
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if (!Directory.Exists(_cacheFolder))
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Directory.CreateDirectory(_cacheFolder);
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@@ -195,6 +197,11 @@ namespace FlaxEditor.Windows
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return node;
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}
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private bool CheckSkipAsset(Asset asset)
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{
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return asset == null || asset.IsVirtual || asset.Path.StartsWith(_tempFolder);
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}
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private unsafe void SearchRefs(Guid assetId)
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{
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// Skip assets that never contain references to prevent loading them
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@@ -236,7 +243,7 @@ namespace FlaxEditor.Windows
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var asset = obj as Asset;
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if (!asset)
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asset = FlaxEngine.Content.LoadAsync<Asset>(assetId);
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if (asset == null || asset.IsVirtual)
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if (CheckSkipAsset(asset))
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return;
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while (asset && !asset.IsLoaded && !asset.LastLoadFailed)
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{
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@@ -300,9 +307,11 @@ namespace FlaxEditor.Windows
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if (!(obj is Asset) && !(obj is Scene))
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{
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var asset = FlaxEngine.Content.LoadAsync<Asset>(assetRef);
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if (asset == null || asset.IsVirtual)
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if (CheckSkipAsset(asset))
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continue;
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}
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else if (obj is Asset asset && CheckSkipAsset(asset))
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continue;
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// Skip nodes that were already added to the graph
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if (_nodesAssets.Contains(assetRef))
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