@@ -438,7 +438,6 @@ VertexOutput VS(TerrainVertexInput input)
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// Apply world position offset per-vertex
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#if USE_POSITION_OFFSET
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output.Geometry.WorldPosition += material.PositionOffset;
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output.Geometry.PrevWorldPosition += material.PositionOffset;
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output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
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#endif
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