Fix Terrain shader error when using Position Offset

#3479
This commit is contained in:
Wojtek Figat
2025-06-02 15:05:20 +02:00
parent b51ba58063
commit fa89e710d8

View File

@@ -438,7 +438,6 @@ VertexOutput VS(TerrainVertexInput input)
// Apply world position offset per-vertex
#if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset;
output.Geometry.PrevWorldPosition += material.PositionOffset;
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif