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Content/Shaders/SSAO.flax
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BIN
Content/Shaders/SSAO.flax
(Stored with Git LFS)
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@@ -56,7 +56,7 @@ static const uint g_numTaps[4] = { 3, 5, 8, 12 };
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#define SSAO_NORMAL_BASED_EDGES_ENABLE_AT_QUALITY_PRESET (2) // to disable simply set to 99 or similar
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#define SSAO_NORMAL_BASED_EDGES_DOT_THRESHOLD (0.5) // use 0-0.1 for super-sharp normal-based edges
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//
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#define SSAO_DETAIL_AO_ENABLE_AT_QUALITY_PRESET (1) // whether to use DetailAOStrength; to disable simply set to 99 or similar
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#define SSAO_DETAIL_AO_ENABLE_AT_QUALITY_PRESET (99) // whether to use DetailAOStrength; to disable simply set to 99 or similar
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//
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#define SSAO_DEPTH_MIPS_ENABLE_AT_QUALITY_PRESET (99) // !!warning!! the MIP generation on the C++ side will be enabled on quality preset 2 regardless of this value, so if changing here, change the C++ side too
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#define SSAO_DEPTH_MIPS_GLOBAL_OFFSET (-4.3) // best noise/quality/performance tradeoff, found empirically
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