_window stuff
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@@ -914,7 +914,7 @@ void SDLWindow::SetPosition(const Float2& position)
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Int2 screenPosition(static_cast<int>(position.X), static_cast<int>(position.Y));
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screenPosition += topLeftBorder;
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if (SDLPlatform::UsesX11())
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if (false && SDLPlatform::UsesX11())
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{
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// TODO: is this needed?
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auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum);
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