_window stuff

This commit is contained in:
2025-01-02 21:23:31 +02:00
parent 2acf71c499
commit fe2ba71635

View File

@@ -914,7 +914,7 @@ void SDLWindow::SetPosition(const Float2& position)
Int2 screenPosition(static_cast<int>(position.X), static_cast<int>(position.Y));
screenPosition += topLeftBorder;
if (SDLPlatform::UsesX11())
if (false && SDLPlatform::UsesX11())
{
// TODO: is this needed?
auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum);