Optimize actor search
This commit is contained in:
@@ -1359,14 +1359,16 @@ Actor* Actor::FindActor(const StringView& name) const
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return result;
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}
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Actor* Actor::FindActor(const MClass* type) const
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Actor* Actor::FindActor(const MClass* type, bool activeOnly) const
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{
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CHECK_RETURN(type, nullptr);
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if (activeOnly && !_isActive)
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return nullptr;
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if (GetClass()->IsSubClassOf(type))
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return const_cast<Actor*>(this);
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for (auto child : Children)
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{
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const auto actor = child->FindActor(type);
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const auto actor = child->FindActor(type, activeOnly);
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if (actor)
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return actor;
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}
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@@ -1387,14 +1389,16 @@ Actor* Actor::FindActor(const MClass* type, const StringView& name) const
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return nullptr;
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}
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Actor* Actor::FindActor(const MClass* type, const Tag& tag) const
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Actor* Actor::FindActor(const MClass* type, const Tag& tag, bool activeOnly) const
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{
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CHECK_RETURN(type, nullptr);
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if (activeOnly && !_isActive)
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return nullptr;
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if (GetClass()->IsSubClassOf(type) && HasTag(tag))
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return const_cast<Actor*>(this);
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for (auto child : Children)
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{
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const auto actor = child->FindActor(type, tag);
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const auto actor = child->FindActor(type, tag, activeOnly);
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if (actor)
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return actor;
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}
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@@ -253,10 +253,11 @@ namespace FlaxEngine
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/// Tries to find the actor of the given type in this actor hierarchy (checks this actor and all children hierarchy).
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/// </summary>
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/// <typeparam name="T">Type of the object.</typeparam>
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/// <param name="activeOnly">Finds only a active actor.</param>
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/// <returns>Actor instance if found, null otherwise.</returns>
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public T FindActor<T>() where T : Actor
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public T FindActor<T>(bool activeOnly = false) where T : Actor
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{
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return FindActor(typeof(T)) as T;
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return FindActor(typeof(T), activeOnly) as T;
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}
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/// <summary>
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@@ -269,16 +270,17 @@ namespace FlaxEngine
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{
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return FindActor(typeof(T), name) as T;
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}
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/// <summary>
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/// Tries to find actor of the given type and tag in this actor hierarchy (checks this actor and all children hierarchy).
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/// </summary>
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/// <param name="tag">A tag on the object.</param>
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/// <typeparam name="T">Type of the object.</typeparam>
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/// <param name="activeOnly">Finds only an active actor.</param>
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/// <returns>Actor instance if found, null otherwise.</returns>
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public T FindActor<T>(Tag tag) where T : Actor
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public T FindActor<T>(Tag tag, bool activeOnly = false) where T : Actor
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{
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return FindActor(typeof(T), tag) as T;
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return FindActor(typeof(T), tag, activeOnly) as T;
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}
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/// <summary>
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@@ -751,8 +751,9 @@ public:
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/// Tries to find the actor of the given type in this actor hierarchy (checks this actor and all children hierarchy).
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/// </summary>
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/// <param name="type">Type of the actor to search for. Includes any actors derived from the type.</param>
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/// <param name="activeOnly">Finds only a active actor.</param>
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/// <returns>Actor instance if found, null otherwise.</returns>
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API_FUNCTION() Actor* FindActor(API_PARAM(Attributes="TypeReference(typeof(Actor))") const MClass* type) const;
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API_FUNCTION() Actor* FindActor(API_PARAM(Attributes="TypeReference(typeof(Actor))") const MClass* type, bool activeOnly = false) const;
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/// <summary>
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/// Tries to find the actor of the given type and name in this actor hierarchy (checks this actor and all children hierarchy).
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@@ -767,8 +768,9 @@ public:
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/// </summary>
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/// <param name="type">Type of the actor to search for. Includes any actors derived from the type.</param>
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/// <param name="tag">The tag of the actor to search for.</param>
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/// <param name="activeOnly">Finds only an active actor.</param>
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/// <returns>Actor instance if found, null otherwise.</returns>
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API_FUNCTION() Actor* FindActor(API_PARAM(Attributes="TypeReference(typeof(Actor))") const MClass* type, const Tag& tag) const;
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API_FUNCTION() Actor* FindActor(API_PARAM(Attributes="TypeReference(typeof(Actor))") const MClass* type, const Tag& tag, bool activeOnly = false) const;
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/// <summary>
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/// Tries to find the actor of the given type in this actor hierarchy (checks this actor and all children hierarchy).
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@@ -1421,13 +1421,13 @@ Actor* Level::FindActor(const StringView& name)
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return result;
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}
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Actor* Level::FindActor(const MClass* type)
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Actor* Level::FindActor(const MClass* type, bool activeOnly)
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{
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CHECK_RETURN(type, nullptr);
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Actor* result = nullptr;
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ScopeLock lock(ScenesLock);
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for (int32 i = 0; result == nullptr && i < Scenes.Count(); i++)
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result = Scenes[i]->FindActor(type);
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result = Scenes[i]->FindActor(type, activeOnly);
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return result;
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}
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@@ -1441,29 +1441,33 @@ Actor* Level::FindActor(const MClass* type, const StringView& name)
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return result;
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}
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Actor* FindActorRecursive(Actor* node, const Tag& tag)
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Actor* FindActorRecursive(Actor* node, const Tag& tag, bool activeOnly)
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{
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if (activeOnly && !node->GetIsActive())
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return nullptr;
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if (node->HasTag(tag))
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return node;
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Actor* result = nullptr;
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for (Actor* child : node->Children)
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{
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result = FindActorRecursive(child, tag);
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result = FindActorRecursive(child, tag, activeOnly);
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if (result)
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break;
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}
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return result;
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}
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Actor* FindActorRecursiveByType(Actor* node, const MClass* type, const Tag& tag)
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Actor* FindActorRecursiveByType(Actor* node, const MClass* type, const Tag& tag, bool activeOnly)
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{
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CHECK_RETURN(type, nullptr);
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if (activeOnly && !node->GetIsActive())
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return nullptr;
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if (node->HasTag(tag) && node->GetClass()->IsSubClassOf(type))
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return node;
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Actor* result = nullptr;
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for (Actor* child : node->Children)
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{
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result = FindActorRecursiveByType(child, type, tag);
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result = FindActorRecursiveByType(child, type, tag, activeOnly);
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if (result)
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break;
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}
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@@ -1496,30 +1500,30 @@ void FindActorsRecursiveByParentTags(Actor* node, const Array<Tag>& tags, const
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FindActorsRecursiveByParentTags(child, tags, activeOnly, result);
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}
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Actor* Level::FindActor(const Tag& tag, Actor* root)
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Actor* Level::FindActor(const Tag& tag, bool activeOnly, Actor* root)
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{
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PROFILE_CPU();
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if (root)
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return FindActorRecursive(root, tag);
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return FindActorRecursive(root, tag, activeOnly);
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Actor* result = nullptr;
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for (Scene* scene : Scenes)
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{
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result = FindActorRecursive(scene, tag);
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result = FindActorRecursive(scene, tag, activeOnly);
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if (result)
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break;
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}
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return result;
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}
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Actor* Level::FindActor(const MClass* type, const Tag& tag, Actor* root)
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Actor* Level::FindActor(const MClass* type, const Tag& tag, bool activeOnly, Actor* root)
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{
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CHECK_RETURN(type, nullptr);
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if (root)
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return FindActorRecursiveByType(root, type, tag);
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return FindActorRecursiveByType(root, type, tag, activeOnly);
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Actor* result = nullptr;
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ScopeLock lock(ScenesLock);
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for (int32 i = 0; result == nullptr && i < Scenes.Count(); i++)
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result = Scenes[i]->FindActor(type, tag);
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result = Scenes[i]->FindActor(type, tag, activeOnly);
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return result;
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}
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@@ -360,8 +360,9 @@ public:
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/// Tries to find the actor of the given type in all the loaded scenes.
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/// </summary>
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/// <param name="type">Type of the actor to search for. Includes any actors derived from the type.</param>
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/// <param name="activeOnly">Finds only an active actor.</param>
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/// <returns>Found actor or null.</returns>
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API_FUNCTION() static Actor* FindActor(API_PARAM(Attributes="TypeReference(typeof(Actor))") const MClass* type);
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API_FUNCTION() static Actor* FindActor(API_PARAM(Attributes="TypeReference(typeof(Actor))") const MClass* type, bool activeOnly = false);
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/// <summary>
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/// Tries to find the actor of the given type and name in all the loaded scenes.
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@@ -375,18 +376,20 @@ public:
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/// Tries to find the actor with the given tag (returns the first one found).
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/// </summary>
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/// <param name="tag">The tag of the actor to search for.</param>
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/// <param name="activeOnly">Finds only an active actor.</param>
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/// <param name="root">The custom root actor to start searching from (hierarchical), otherwise null to search all loaded scenes.</param>
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/// <returns>Found actor or null.</returns>
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API_FUNCTION() static Actor* FindActor(const Tag& tag, Actor* root = nullptr);
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API_FUNCTION() static Actor* FindActor(const Tag& tag, bool activeOnly = false, Actor* root = nullptr);
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/// <summary>
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/// Tries to find the actor of the given type and tag in all the loaded scenes.
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/// </summary>
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/// <param name="type">Type of the actor to search for. Includes any actors derived from the type.</param>
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/// <param name="tag">The tag of the actor to search for.</param>
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/// <param name="activeOnly">Finds only an active actor.</param>
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/// <param name="root">The custom root actor to start searching from (hierarchical), otherwise null to search all loaded scenes.</param>
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/// <returns>Actor instance if found, null otherwise.</returns>
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API_FUNCTION() static Actor* FindActor(API_PARAM(Attributes="TypeReference(typeof(Actor))") const MClass* type, const Tag& tag, Actor* root = nullptr);
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API_FUNCTION() static Actor* FindActor(API_PARAM(Attributes="TypeReference(typeof(Actor))") const MClass* type, const Tag& tag, bool activeOnly = false, Actor* root = nullptr);
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/// <summary>
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/// Tries to find the actors with the given tag (returns all found).
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