Wojtek Figat
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778b967c61
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Fix editor toolstrip by moving game cooking and building to the right for less missclicks
#2426
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2024-04-14 15:05:25 +02:00 |
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Wojtek Figat
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3f6dd92a68
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Fix crash when using old Blend with Mask node in Anim Graph
#2434
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2024-04-14 14:51:40 +02:00 |
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Wojtek Figat
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af91ce7f3f
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Merge branch 'IkFix' of https://github.com/Muzz/FlaxEngine into Muzz-IkFix
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2024-04-14 14:39:57 +02:00 |
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Wojtek Figat
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5cdf1c5764
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Merge branch 'lock-selection' of https://github.com/Tryibion/FlaxEngine into Tryibion-lock-selection
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2024-04-14 14:34:10 +02:00 |
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Wojtek Figat
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dc45f46ff4
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Merge branch 'nav-mesh-init' of https://github.com/Menotdan/FlaxEngine into Menotdan-nav-mesh-init
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2024-04-14 14:31:20 +02:00 |
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Wojtek Figat
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634b05fc16
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Fix code style
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2024-04-14 13:31:32 +02:00 |
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Menotdan
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db28afb591
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Fix regression where if the navmesh was disabled on playmode beginning, the mesh would still exist in the backend.
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2024-04-14 01:02:48 -04:00 |
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Menotdan
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84c1f6b5de
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Make NavMesh initialize earlier.
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2024-04-14 00:58:11 -04:00 |
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Wojtek Figat
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53689063b9
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Minor tweaks to Gameplay Globals
#2412
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2024-04-14 00:09:29 +02:00 |
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Wojtek Figat
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c59e872ef2
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Fix crash when loading invalid Variant structure
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2024-04-14 00:09:01 +02:00 |
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Wojtek Figat
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2b95f11b1f
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Fixes to Vulkan backend
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2024-04-13 23:55:39 +02:00 |
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Wojtek Figat
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fbfe77e386
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Fix win32 compile
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2024-04-13 21:44:16 +02:00 |
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Wojtek Figat
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60ccac31b5
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Add more sanitizers
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2024-04-13 19:20:49 +02:00 |
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Wojtek Figat
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d42e315e55
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Fix atomics to accept constant
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2024-04-13 19:20:49 +02:00 |
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Wojtek Figat
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9c2c02c1cf
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Fix various issues found with thread sanitizer on macOS
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2024-04-13 19:20:49 +02:00 |
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Wojtek Figat
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8144db8e13
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Fix various issues found with adrress sanitizer on macOS
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2024-04-13 19:20:49 +02:00 |
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Wojtek Figat
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4ac6a292f7
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Add option for using Address and Thread sanitizers
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2024-04-13 19:20:49 +02:00 |
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Wojtek Figat
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3e475398e7
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Optimize draw calls batching sorting with Merge Sort
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2024-04-12 16:02:37 +02:00 |
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Chandler Cox
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81d4501868
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Add locking selection in prefab window
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2024-04-12 07:41:43 -05:00 |
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Chandler Cox
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1bc7455e09
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Add locking scene selection in properties window.
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2024-04-12 07:33:09 -05:00 |
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Wojtek Figat
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1e77f3aa5a
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Optimize DrawBatch for faster sorting
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2024-04-12 13:46:20 +02:00 |
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Wojtek Figat
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734f1ee4aa
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Improve doc comment
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2024-04-12 13:09:24 +02:00 |
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Wojtek Figat
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6d38590ad4
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Merge branch 'hide-taa-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-hide-taa-settings
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2024-04-12 13:08:26 +02:00 |
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Wojtek Figat
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e7a6f39a72
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Merge branch 'dotnet_daily_runtime_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_daily_runtime_fix
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2024-04-12 13:05:40 +02:00 |
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Wojtek Figat
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c8ad3e3a51
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Merge branch 'particle-clone-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-particle-clone-fix
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2024-04-12 13:03:16 +02:00 |
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Wojtek Figat
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e5d700692f
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Merge branch 'underline-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-underline-fix
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2024-04-12 13:01:10 +02:00 |
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Wojtek Figat
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bf9701e132
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Merge branch 'editor_viewport_camera_scaling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_viewport_camera_scaling
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2024-04-12 12:56:22 +02:00 |
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Wojtek Figat
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00f2a0b825
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Improve doc
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2024-04-12 11:29:21 +02:00 |
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Menotdan
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c914e33462
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Hide TAA settings if TAA isn't enabled.
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2024-04-12 02:29:45 -04:00 |
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Muzz
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35f33b6746
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Fixed IK to have correct bone roll
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2024-04-12 12:07:26 +08:00 |
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Menotdan
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e137d31839
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Enforce Content:CloneAssetFile() running on the main thread, to avoid a bug that occurs when a particle emitter is created from one of the templates due to the creation coming from the content thread.
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2024-04-11 17:37:31 -04:00 |
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Wojtek Figat
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7342629a86
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Add dynamic resolution for static shadow map tiles limited by current dynamic res
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2024-04-11 18:47:32 +02:00 |
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Wojtek Figat
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5f860db6a5
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Fix typo
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2024-04-11 17:34:21 +02:00 |
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Chandler Cox
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2e643347ec
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Fix selection height
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2024-04-11 10:16:20 -05:00 |
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Chandler Cox
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fb1685fe81
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Fix underline being in wrong spot on different DPIs
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2024-04-11 09:56:59 -05:00 |
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Wojtek Figat
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62444315de
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Add METERS_TO_UNITS and impl metric units in shadows rendering
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2024-04-11 16:38:43 +02:00 |
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Wojtek Figat
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a532ea7b42
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Add InvalidateShadow for manual shadow cache refresh
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2024-04-11 16:34:42 +02:00 |
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Wojtek Figat
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803249f126
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Minor tweaks
|
2024-04-11 16:19:35 +02:00 |
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Wojtek Figat
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4e65b76b8c
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Optimize BoundingSphere.Intersects to be inlined by the compiler
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2024-04-11 15:58:34 +02:00 |
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Wojtek Figat
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890b2da108
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Add **shadows caching for static geometry**
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2024-04-11 15:35:18 +02:00 |
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Wojtek Figat
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eac1d19a09
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Add additional StaticFlagsCompare to Render View for dynamic or static only drawing
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2024-04-11 10:21:13 +02:00 |
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Wojtek Figat
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c4949de28f
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Add new Static Flag Shadow for cached shadow maps
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2024-04-11 10:20:21 +02:00 |
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Wojtek Figat
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340ef194d3
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Add grey out to obsolete/deprecated members in properties panel
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2024-04-10 13:36:59 +02:00 |
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Wojtek Figat
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b4547ec4d2
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Minor fixes
|
2024-04-10 11:03:33 +02:00 |
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Wojtek Figat
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89f7e442f7
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Fix point light seams due to missing shadow map borders
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2024-04-10 11:03:18 +02:00 |
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1ddf9ab0e1
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Fix high mouse sensitivity in rotation gizmos
|
2024-04-09 21:45:28 +03:00 |
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8af8d50de1
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Remove Editor viewport aspect ratio scaling from camera mouse movement
Rescaled the final mouse delta values to roughly matching default
viewport width in 1080p resolution.
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2024-04-09 20:06:35 +03:00 |
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e3093e0e09
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Fix Debug Log scrolling when many entries are added at once
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2024-04-09 20:05:58 +03:00 |
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02d5609f66
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Fix .NET runtime validity checks with daily runtime builds
|
2024-04-09 20:05:37 +03:00 |
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Wojtek Figat
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e7bef5e880
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Bring back Optimized PCF sampling for shadow maps
61323f8526
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2024-04-09 17:55:29 +02:00 |
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