Wojtek Figat
|
f15f7ff59f
|
Bump up version
|
2021-01-29 00:36:15 +01:00 |
|
Wojtek Figat
|
bb8a6e5c8d
|
Merge branch 'fix-asset-viewports' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-asset-viewports
|
2021-01-28 23:30:05 +01:00 |
|
Wojtek Figat
|
beecbffdc3
|
Fix error when opening Anim Graph with node name not existing in skeleton anymore
Fixes #176
|
2021-01-28 21:59:30 +01:00 |
|
stefnotch
|
06f07c2903
|
Fix EditorViewport zooming
Fix #162
Also improves cases like LeftMouseDown + Scroll
|
2021-01-28 17:17:17 +01:00 |
|
stefnotch
|
164da0f87a
|
Fix spelling error
|
2021-01-28 16:24:36 +01:00 |
|
stefnotch
|
a250a23259
|
Fix TexturePreview zooming
Fix #164
|
2021-01-28 16:13:45 +01:00 |
|
W2.Wizard
|
bd18286fbd
|
Refactoring and Node implementation
Refactored all recently added nodes to maintain consistency.
|
2021-01-28 01:26:57 +01:00 |
|
Wojtek Figat
|
aedc619009
|
Fix crash when opening prefab that fails to load root ObjectsLookupIdMapping
Fixes #126
|
2021-01-28 01:11:02 +01:00 |
|
Wojtek Figat
|
a226ff8762
|
Fix plane model incorrect rotation in material preview (#165)
|
2021-01-28 00:52:06 +01:00 |
|
Wojtek Figat
|
a1cee0f0bf
|
Fix crash when applying changes to prefab
|
2021-01-28 00:38:08 +01:00 |
|
Wojtek Figat
|
bb84ad0f79
|
Add missing doc comment
|
2021-01-28 00:10:41 +01:00 |
|
Wojtek Figat
|
0de380ad3a
|
Optimize Variant typename loading if length is zero
|
2021-01-28 00:02:37 +01:00 |
|
Wojtek Figat
|
4b11725226
|
Fix crash when creating Empty particle emitter
Fixes #174
|
2021-01-27 23:59:24 +01:00 |
|
Wojtek Figat
|
876a728b41
|
Fix scene animation rendering issue with game window is not selected tab
Fixes #170
|
2021-01-27 23:27:19 +01:00 |
|
Wojtek Figat
|
4cb5574a2e
|
Merge branch 'fix-disable-ctrl-w-ingame' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-disable-ctrl-w-ingame
|
2021-01-27 22:41:24 +01:00 |
|
Wojtek Figat
|
c583b6a1a7
|
Merge branch 'DDX-DDY-Nodes' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-DDX-DDY-Nodes
|
2021-01-27 22:39:19 +01:00 |
|
Wojtek Figat
|
3c3b47f5b4
|
Fix Get Node Transform ndoe in anim graph
|
2021-01-27 22:37:25 +01:00 |
|
Wojtek Figat
|
36bd398136
|
Fix error when animated model skeleton has duplicated node name
|
2021-01-27 22:37:19 +01:00 |
|
stefnotch
|
c820e87d4a
|
Slightly tweak the key processing code
|
2021-01-27 22:08:17 +01:00 |
|
stefnotch
|
f00ae7fb21
|
Disable CTRL+W during the game
Fix #96
|
2021-01-27 21:30:22 +01:00 |
|
Wojtek Figat
|
7c85ac61b8
|
Add new Spline actor initialization when spawning in editor
|
2021-01-27 15:39:38 +01:00 |
|
Wojtek Figat
|
9cdbbf590a
|
Add spline points tangents gizmos and debug drawing
|
2021-01-27 15:29:33 +01:00 |
|
Wojtek Figat
|
bd93e46624
|
Tweaks for ActorChildNode
|
2021-01-27 15:29:14 +01:00 |
|
Wojtek Figat
|
f0c7fbb0cf
|
Add more utilities for Spline
|
2021-01-27 15:28:26 +01:00 |
|
Wojtek Figat
|
560b6cf5da
|
Fix error when animated model skeleton has duplicated node name
|
2021-01-27 15:12:29 +01:00 |
|
Wojtek Figat
|
c0e8b735ad
|
Fix Get Node Transform ndoe in anim graph
|
2021-01-27 15:12:02 +01:00 |
|
Wojtek Figat
|
5a402df3ff
|
Add Add/Subtract methods to Transform
|
2021-01-27 15:07:02 +01:00 |
|
Wojtek Figat
|
3dc6afef62
|
Improve selecting spline gizmos and add highlight sphere
|
2021-01-27 12:38:03 +01:00 |
|
Wojtek Figat
|
590fcebaec
|
Fix drawing spline when spline point gizmo is selected
|
2021-01-27 12:33:46 +01:00 |
|
Wojtek Figat
|
37e3a85080
|
Optimize splines debug rendering performance
|
2021-01-27 12:33:32 +01:00 |
|
Wojtek Figat
|
fd96957819
|
Add gizmo handles for spline points
|
2021-01-27 12:13:00 +01:00 |
|
Wojtek Figat
|
d0c0259ee2
|
Add setter methods for spline points
|
2021-01-27 12:12:40 +01:00 |
|
Wojtek Figat
|
53601d8a85
|
Optimize and improve ActorChildNodes handling
|
2021-01-27 12:11:59 +01:00 |
|
Wojtek Figat
|
1d19d38c38
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Editor/Surface/SurfaceNode.cs
|
2021-01-27 10:39:44 +01:00 |
|
Wojtek Figat
|
cd2ae08da0
|
Fixes and tweaks to the networking impl
|
2021-01-27 10:37:15 +01:00 |
|
W2.Wizard
|
1925fe5724
|
Added DDX / DDY nodes
|
2021-01-27 01:39:50 +01:00 |
|
Richard
|
c8b0773661
|
Fixed a bug
|
2021-01-27 11:07:36 +11:00 |
|
Wojtek Figat
|
f1763840c9
|
Fix exporting textures in format R10G10B10A2 and R11G11B10 on Windows
|
2021-01-27 00:28:38 +01:00 |
|
Wojtek Figat
|
cb8ba2d757
|
Fix WindowsFileSystem::ShowBrowseFolderDialog path length
|
2021-01-27 00:27:32 +01:00 |
|
Wojtek Figat
|
1679458094
|
Merge branch 'folder_dialog' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-folder_dialog
|
2021-01-27 00:05:57 +01:00 |
|
Wojtek Figat
|
02dde50071
|
Merge branch 'faster_dev_builds' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-faster_dev_builds
|
2021-01-26 23:02:59 +01:00 |
|
Wojtek Figat
|
854d0147dd
|
Fix Visject Node layout when adding boxes from code
|
2021-01-26 22:52:35 +01:00 |
|
Wojtek Figat
|
59858ecb27
|
Fix Visual Script invoke method node signature check for output params passed via reference
|
2021-01-26 22:52:08 +01:00 |
|
Wojtek Figat
|
269f1fc8c1
|
Fix ResizeAuto in SurfaceNode to include custom controls
|
2021-01-26 22:16:19 +01:00 |
|
Jean-Baptiste Perrier
|
5f85e9ae96
|
Reset state.
|
2021-01-26 20:07:35 +01:00 |
|
Jean-Baptiste Perrier
|
09049990bd
|
Default value.
|
2021-01-26 20:07:09 +01:00 |
|
Jean-Baptiste Perrier
|
674d1fbcc5
|
Handle error.
|
2021-01-26 20:06:47 +01:00 |
|
W2.Wizard
|
db17c80e0a
|
Use approriate fields instead
|
2021-01-26 19:41:29 +01:00 |
|
W2.Wizard
|
62b3f7c9c2
|
Adjusted node size
|
2021-01-26 19:37:06 +01:00 |
|
W2.Wizard
|
96e5e20e66
|
Added Node
|
2021-01-26 19:26:38 +01:00 |
|