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56a85f6ac0
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Use float.Equals in equality checks to handle NaN cases
Build Android / Game (Android, Release ARM64) (push) Waiting to run
Build iOS / Game (iOS, Release ARM64) (push) Waiting to run
Build Linux / Editor (Linux, Development x64) (push) Waiting to run
Build Linux / Game (Linux, Release x64) (push) Waiting to run
Build macOS / Editor (Mac, Development ARM64) (push) Waiting to run
Build macOS / Game (Mac, Release ARM64) (push) Waiting to run
Build Windows / Editor (Windows, Development x64) (push) Waiting to run
Build Windows / Game (Windows, Release x64) (push) Waiting to run
Cooker / Cook (Mac) (push) Waiting to run
Tests / Tests (Linux) (push) Waiting to run
Tests / Tests (Windows) (push) Waiting to run
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2026-01-04 03:09:17 +02:00 |
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1b8e25cb86
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some
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2026-01-04 02:57:02 +02:00 |
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7088ce8742
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initial nativestring and nativearray marshalling
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
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Build Linux / Game (Linux, Release x64) (push) Has been cancelled
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Cooker / Cook (Mac) (push) Has been cancelled
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2026-01-03 16:00:55 +02:00 |
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c7326ea483
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_prog
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
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Build Linux / Game (Linux, Release x64) (push) Has been cancelled
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Build macOS / Game (Mac, Release ARM64) (push) Has been cancelled
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Cooker / Cook (Mac) (push) Has been cancelled
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2025-12-27 17:59:40 +02:00 |
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3008d8037d
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_unbox
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
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Build Linux / Editor (Linux, Development x64) (push) Has been cancelled
Build Linux / Game (Linux, Release x64) (push) Has been cancelled
Build macOS / Editor (Mac, Development ARM64) (push) Has been cancelled
Build macOS / Game (Mac, Release ARM64) (push) Has been cancelled
Build Windows / Editor (Windows, Development x64) (push) Has been cancelled
Build Windows / Game (Windows, Release x64) (push) Has been cancelled
Cooker / Cook (Mac) (push) Has been cancelled
Tests / Tests (Linux) (push) Has been cancelled
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2025-12-21 20:17:24 +02:00 |
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0973363c64
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wip 2 no leaks
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2025-12-21 17:45:46 +02:00 |
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1b2d6372b2
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Fix warnings
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2025-12-19 13:16:35 +02:00 |
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0782ea889c
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Fix command-line parsing for SDL CreateProcess arguments
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2025-12-19 13:16:35 +02:00 |
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ef89501111
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Add function for parsing command-line arguments into argument list
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2025-12-19 13:16:35 +02:00 |
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608353b996
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_managed handle pool start
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2025-12-19 13:14:11 +02:00 |
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8f57c91a9e
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_track disabled
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2025-12-19 13:14:10 +02:00 |
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968de34cae
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_wip
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2025-12-19 13:14:10 +02:00 |
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b3510b0e44
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Add USED attribute for forcing compiler to emit the symbol
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2025-12-19 13:14:10 +02:00 |
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417f82826f
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Expose RenderContext to scripting API
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2025-12-19 13:14:10 +02:00 |
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c40eefc79d
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Fix compilation errors with /permissive- standard conformance mode
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2025-12-19 13:14:10 +02:00 |
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469a422681
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Add -lastproject editor command-line option to open the last project
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2025-12-19 01:31:41 +02:00 |
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f97ee72f1c
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Fix SpecialFolder::AppData on Apple systems
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2025-12-19 01:31:41 +02:00 |
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89c93dd4f7
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Use XDG user directories on Linux special paths
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2025-12-19 01:31:40 +02:00 |
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82bb297119
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Use standard output for logging by default
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2025-12-16 21:16:05 +02:00 |
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e2eadc87b6
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Fix Editor state after loading a scene without compiled game modules
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2025-12-16 00:15:40 +02:00 |
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bc4b94d2bc
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Use in over ref modifier in Math functions input parameters
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2025-12-16 00:15:30 +02:00 |
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ecf074801f
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Fix ref usage warnings with in-parameters
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2025-12-16 00:15:30 +02:00 |
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d7eebb699c
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Pass const ref parameters as in parameters in C# bindings
_amend in parameters
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2025-12-16 00:15:29 +02:00 |
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74c1e200ce
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Implement Platform::CreateProcess with SDL backend
Supports handling process standard output and standard error
streams separately in realtime.
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2025-12-16 00:10:01 +02:00 |
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3e91ba3fb2
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Merge remote-tracking branch 'origin/master' into sdl_platform
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2025-12-15 19:03:05 +02:00 |
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Wojtek Figat
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056de752ed
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Add docs
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2025-12-14 23:03:34 +01:00 |
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Wojtek Figat
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76700c0b24
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Merge branch 'fix-anim-slot-replay' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-slot-replay
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2025-12-14 23:01:21 +01:00 |
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Wojtek Figat
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2b6339c05c
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Minor code cleanup
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2025-12-14 22:58:53 +01:00 |
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Wojtek Figat
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bb91202439
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Merge branch 'late_join_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-late_join_fix
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2025-12-14 22:49:49 +01:00 |
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Wojtek Figat
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ee51077f49
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Merge branch 'replication_hashing_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-replication_hashing_fix
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2025-12-14 22:43:58 +01:00 |
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Wojtek Figat
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5fdbed2b56
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Minor codestyle adjustments
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2025-12-14 22:41:00 +01:00 |
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Chandler Cox
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0e627577fc
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Simplify code.
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2025-12-14 15:00:44 -06:00 |
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Wojtek Figat
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4846d4b024
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Merge branch 'hash_set_crash_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-hash_set_crash_fix
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2025-12-14 21:52:40 +01:00 |
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Wojtek Figat
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d88477dcae
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Merge branch 'oob_write_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-oob_write_fix
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2025-12-14 21:31:37 +01:00 |
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Wojtek Figat
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7ce0d88bdc
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Merge branch 'AddDropdownHighlightedColor' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-AddDropdownHighlightedColor
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2025-12-13 23:14:09 +01:00 |
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Wojtek Figat
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f4bc620bbd
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Merge branch 'hyprland-fix' of https://github.com/Inertia-Squared/FlaxEngine into Inertia-Squared-hyprland-fix
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2025-12-13 23:13:26 +01:00 |
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Wojtek Figat
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0c887cd29e
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Use fix from #3830 in particle and anim graphs too
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2025-12-13 23:11:01 +01:00 |
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Wojtek Figat
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5bd9bce634
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Merge branch 'master' of https://github.com/AcidicVoid/FlaxEngine into AcidicVoid-master
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2025-12-13 23:08:01 +01:00 |
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82bd915274
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Fix out-of-bounds write while parsing command-line arguments
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2025-12-12 14:47:15 +02:00 |
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Wojtek Figat
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71391cf1cc
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Fix deprecated tag placement
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2025-12-11 16:38:28 +01:00 |
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Wojtek Figat
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c39c642b60
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Add safety check for invalid math values in shader graph generation
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2025-12-10 17:39:18 +01:00 |
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Wojtek Figat
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a63b97d31d
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Add stripping DXIL debug data from the shader cache when not used
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2025-12-10 14:58:12 +01:00 |
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Wojtek Figat
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ca52122656
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Fix validation error on Windows for textures but optimize buffers instead
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2025-12-10 14:53:51 +01:00 |
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Wojtek Figat
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20a7fcf6a0
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Add profiler wait event for GPU wait on D3D12
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2025-12-10 13:01:24 +01:00 |
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Wojtek Figat
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43665aa7eb
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Rename GPUContext::ClearState to ResetState for constentency
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2025-12-10 13:00:59 +01:00 |
|
Wojtek Figat
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3b9b49950c
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Fixes for Xbox One
|
2025-12-10 09:48:47 +01:00 |
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Wojtek Figat
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517ee5bb25
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Merge branch 'missing_move_semantics_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-missing_move_semantics_fix
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2025-12-09 10:00:51 +01:00 |
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Wojtek Figat
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31b6d4d658
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Merge branch 'minor_mem_layout_opt' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-minor_mem_layout_opt
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2025-12-09 10:00:16 +01:00 |
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Wojtek Figat
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5c81c71116
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Move constant buffer init for instanced draws only, others do it in all paths
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2025-12-09 09:51:53 +01:00 |
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Wojtek Figat
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188b635ea0
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Merge remote-tracking branch 'origin/master'
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2025-12-09 09:48:05 +01:00 |
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