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c40eefc79d
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Fix compilation errors with /permissive- standard conformance mode
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2025-12-19 13:14:10 +02:00 |
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3e91ba3fb2
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Merge remote-tracking branch 'origin/master' into sdl_platform
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2025-12-15 19:03:05 +02:00 |
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Wojtek Figat
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ca52122656
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Fix validation error on Windows for textures but optimize buffers instead
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2025-12-10 14:53:51 +01:00 |
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Wojtek Figat
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20a7fcf6a0
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Add profiler wait event for GPU wait on D3D12
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2025-12-10 13:01:24 +01:00 |
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Wojtek Figat
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43665aa7eb
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Rename GPUContext::ClearState to ResetState for constentency
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2025-12-10 13:00:59 +01:00 |
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Wojtek Figat
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3b9b49950c
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Fixes for Xbox One
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2025-12-10 09:48:47 +01:00 |
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0ac3ab2329
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Merge remote-tracking branch 'origin/master' into sdl_platform
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2025-11-19 18:30:08 +02:00 |
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Wojtek Figat
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c437daf9be
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Fix new compiler DXC changes
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2025-11-18 05:42:02 -08:00 |
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Wojtek Figat
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5f0e1253cc
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Refactor DX12 Root Signature creation to support offline construction
Fix running D3D12 on integrated AMD GPU
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2025-11-18 12:08:54 +01:00 |
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Wojtek Figat
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5e690abd76
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Fix initial state of DummyVertexBuffer on DX12
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2025-11-14 01:06:01 -08:00 |
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Wojtek Figat
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91ee9f5e05
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Refactor Mesh SDF generation on GPU to use raytracing for more precise results
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2025-11-13 22:05:23 +01:00 |
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c61ecc0545
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Merge branch 'master' into sdl_platform
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2025-10-30 22:42:29 +02:00 |
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Wojtek Figat
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22515c37b5
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Fix crash regression in D3D12 UAV bindings code
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2025-10-27 22:38:47 +01:00 |
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Wojtek Figat
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c944bd9bed
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Fix missing Vulkan feature activation for host query reset
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2025-10-27 00:32:29 +01:00 |
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f99a244b8e
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Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
# Source/Editor/Windows/GameWindow.cs
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2025-10-18 02:19:30 +03:00 |
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Wojtek Figat
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fdecad0d29
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Fix Vulkan crash on missing handle owner during binding
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2025-10-16 10:39:50 +02:00 |
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668a4dbb4d
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Merge remote-tracking branch 'origin/master' into sdl_platform
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2025-10-14 01:09:26 +03:00 |
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Wojtek Figat
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2bf62cc54f
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Add GPUDevice.VideoOutputs with a list of attached monitors
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2025-10-09 15:13:04 +02:00 |
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Wojtek Figat
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361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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Wojtek Figat
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64c62f269c
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Optimize D3D12 with D3D12_HEAP_FLAG_CREATE_NOT_ZEROED in some cases
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2025-09-09 22:54:37 +02:00 |
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Wojtek Figat
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1f56c75821
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Minor fixes
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2025-09-09 15:26:03 +02:00 |
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1d8f221f1b
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Merge remote-tracking branch 'origin/1.11' into sdl_platform_1.11
# Conflicts:
# Source/Engine/Platform/Windows/WindowsPlatform.cpp
# Source/Tools/Flax.Build/Build/ProjectTarget.cs
# Source/Tools/Flax.Build/Configuration.cs
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2025-09-07 19:31:16 +03:00 |
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Wojtek Figat
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42b542d190
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Improve recent changes to memory barriers on Vulkan
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2025-09-07 00:17:11 +02:00 |
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Wojtek Figat
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857b0c5ac3
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Fix various graphics issues detected by Vulkan Validation Layers on Android
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2025-09-06 23:32:54 +02:00 |
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Wojtek Figat
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831fb0f442
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Optimize textures/buffers uploading on Vulkan with page allocator
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2025-09-04 21:38:07 +02:00 |
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Wojtek Figat
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cd22cd059d
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Various small fixes and improvements
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2025-09-04 15:56:33 +02:00 |
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Wojtek Figat
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f1ecbf828e
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Fix debug check on Vulkan backbuffer texture usage
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2025-09-03 22:11:48 +02:00 |
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Wojtek Figat
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cdff7708fb
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Add automatic periodic Vulkan Pipeline State Cache serialization
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2025-08-12 10:25:02 +02:00 |
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Wojtek Figat
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b4d501cd6a
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Add OcclusionQueryPools to Vulkan and move code to cpp file
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2025-08-12 10:21:51 +02:00 |
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Wojtek Figat
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9cf9fae453
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Add Vulkan device cache customization per-platform and reuse code
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2025-08-12 00:09:54 +02:00 |
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Wojtek Figat
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d109e5ca9f
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Add AGS lib to D3D11 for efficient UAV writes overlaps on AMD GPUs
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2025-08-10 17:16:36 +02:00 |
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Wojtek Figat
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c1c806490f
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Add nvapi lib to D3D11 for efficient UAV writes overlaps on NVIDIA GPUs
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2025-08-10 16:05:18 +02:00 |
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Wojtek Figat
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82231981dc
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Add debug tool detection for Nsight Graphics
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2025-08-09 23:58:47 +02:00 |
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Wojtek Figat
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1915e1e7f4
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Optimize compute shader pipeline binding on D3D12 and Vulkan when unchanged
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2025-08-09 23:58:15 +02:00 |
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Wojtek Figat
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b5a431d2f5
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Add explicit GPU resource transitions, memory and compute barriers
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2025-08-09 23:57:43 +02:00 |
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Wojtek Figat
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0369d9b2cb
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Optimize CSSetShader on D3D11 when remains unchanged
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2025-08-08 11:03:03 +02:00 |
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Wojtek Figat
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cf9c203855
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Various optimizations
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2025-08-06 18:48:18 +02:00 |
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Wojtek Figat
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2730d63257
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More build fixes
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2025-08-02 21:50:09 +02:00 |
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Wojtek Figat
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31764d6d4e
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Fix crash on memory access in Vulkan descriptor set data
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2025-08-02 17:56:26 +02:00 |
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Wojtek Figat
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846a0b5685
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Fix PSO init to release old data on recreation
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2025-07-31 15:08:38 +02:00 |
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Wojtek Figat
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a53a438c3c
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Fix to use static VkInstance
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2025-07-31 12:10:42 +02:00 |
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Wojtek Figat
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5dc4ebade1
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Fix Vulkan perf tracing with Tracy on Switch
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2025-07-30 23:25:27 +02:00 |
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Wojtek Figat
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5e4d564338
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Add **GPU profiling support to Tracy integration**
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2025-07-30 19:08:45 +02:00 |
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Wojtek Figat
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8fcbef863e
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Add GPUResourceMapMode.NoWait flag to control buffer data reading
c68b75a298
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2025-07-30 08:42:26 +02:00 |
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Wojtek Figat
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c68b75a298
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Fix GPUBufferDX11::Map to wait on data to avoid missing data when reading staging buffers
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2025-07-29 21:43:09 +02:00 |
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Wojtek Figat
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17c0892ff1
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Add debug name for PSO catching on D3D12/Vulkan during profiling incl. Development builds
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2025-07-28 23:08:26 +02:00 |
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Wojtek Figat
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af0ea65d78
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Add option to disable pipeline cache on specific Vulkan platforms
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2025-07-24 12:20:09 +02:00 |
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Wojtek Figat
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6763436eff
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Add logging missing instance layer on Vulkan
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2025-07-15 20:10:01 +02:00 |
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Wojtek Figat
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5c37584eca
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Minor adjustment for alignment of perf-critical variables in rendering
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2025-06-26 19:50:42 +02:00 |
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Wojtek Figat
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e9835766bc
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Add red color to Tracy profiler zones that cause CPU waiting to improve profiling
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2025-06-11 14:56:43 +02:00 |
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