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ed8001ff8b
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Fix missing NETX_0_OR_GREATER definitions for previous versions
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2025-02-26 22:37:18 +02:00 |
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6e2ed2bdbd
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Fix TypeDescriptor hack for latest runtime versions
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2025-02-26 22:07:29 +02:00 |
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afbb8225d8
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Avoid showing tooltips in inactive windows
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2025-02-26 20:09:32 +02:00 |
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35678b06a8
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Merge branch 'api_macro_consistency' into signalgame2
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2025-02-26 20:09:31 +02:00 |
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96d39ecb30
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_xaudio2
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2025-02-26 20:09:31 +02:00 |
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2c7b11a691
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Remove texturereferences in default materials
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2025-02-26 20:09:30 +02:00 |
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b414d7d026
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Merge branch 'fixed_update_deltatime' into signalgame2
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2025-02-26 20:09:28 +02:00 |
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ae6ec809b8
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Merge branch 'richtextbox_optimize' into signalgame2
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2025-02-26 20:09:28 +02:00 |
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f47214ae0a
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Merge branch 'unload_alc_fix' into signalgame2
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2025-02-26 20:09:27 +02:00 |
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bddd1b0984
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Merge branch 'sdl_platform' into signalgame2
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2025-02-26 20:09:27 +02:00 |
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e2e77385b1
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Fix missing semicolons
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2025-02-26 20:09:26 +02:00 |
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f4c13032a2
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Require semicolon after most engine API macros
# Conflicts:
# Source/Engine/Physics/PhysX/PhysicsBackendPhysX.cpp
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2025-02-26 20:09:26 +02:00 |
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43801d0824
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Always run fixed update ticks at fixed deltatime
The random variance in fixed updates makes it impossible to do anything deterministic during physics ticks.
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2025-02-26 20:09:25 +02:00 |
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16cd027bf3
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Optimize RichTextBox rendering with long text
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2025-02-26 20:09:25 +02:00 |
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7f317d0fb6
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Fix custom content and importers blocking scripting reload
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2025-02-26 20:09:22 +02:00 |
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47b95f5650
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Close and restore Prefab windows during scripting reload
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2025-02-26 20:09:21 +02:00 |
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989a5441f3
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Clear references holding on to types in game assemblies
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2025-02-26 20:09:20 +02:00 |
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beff9d5241
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Fix scripting AssemblyLoadContext not getting unloaded
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2025-02-26 20:09:19 +02:00 |
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Wojtek Figat
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83c3201ef8
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Fix regression in rapidjson update
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2025-02-25 18:09:47 +01:00 |
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Wojtek Figat
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dcba97f84a
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Fix missing masked terrain rendering
#3177
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2025-02-25 16:46:17 +01:00 |
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Wojtek Figat
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ca6544204b
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Fix actor hierarchy initialization when it gets modified by a script on the fly
#2940 #2623 #2751
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2025-02-25 15:32:20 +01:00 |
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Wojtek Figat
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1c3d1b623d
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Optimize and cleanup some actor code
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2025-02-25 15:31:46 +01:00 |
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Wojtek Figat
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bf21b0a267
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Fix collision cooking for skinned models that use different vertex format
#3246
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2025-02-24 22:05:33 +01:00 |
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Wojtek Figat
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afc4158dd3
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Fix sprite and texture 9-slice rendering brush to properly calculate border size
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2025-02-24 14:19:51 +01:00 |
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Wojtek Figat
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0ebda18669
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Fix game-build version of DebugDraw for C# but without xml docs
#3201
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2025-02-24 00:09:52 +01:00 |
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Wojtek Figat
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7225737984
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Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule
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2025-02-23 23:58:28 +01:00 |
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Wojtek Figat
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bfd972b96d
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Add SIMD support for rapidjson when processing json data
#3155
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2025-02-23 23:38:07 +01:00 |
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Wojtek Figat
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25f26a7a91
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Merge branch 'update_rapidjson' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_rapidjson
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2025-02-23 23:26:55 +01:00 |
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Wojtek Figat
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bb12562c2f
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Fix crash when setting C# property of value-type from native code
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2025-02-21 20:22:54 +01:00 |
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Wojtek Figat
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b81b0b7616
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Fix text clipping behind the button in Behavior Knowledge Selector editor
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2025-02-21 19:34:35 +01:00 |
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Wojtek Figat
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bd9a5f03a4
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Fix crash when importing fbx model with convex polygon with duplicated vertices
#3222
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2025-02-21 17:36:20 +01:00 |
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Wojtek Figat
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9d5d80bf4a
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Fix crash when using physics overlap tests with Collider outputs that catch Terrain
#3221
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2025-02-21 15:07:44 +01:00 |
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Wojtek Figat
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44e894f406
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Remove unused default value codegen
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2025-02-21 15:07:09 +01:00 |
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Wojtek Figat
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366b47ad80
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Fix crash when applying prefab with missing scripts in use
#3239
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2025-02-20 23:50:36 +01:00 |
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Wojtek Figat
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3f2eab5206
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Optimize divide into multiply
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2025-02-20 17:04:20 +01:00 |
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Wojtek Figat
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937d369856
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Fix crash in particles system when assets gets loading/unloaded while async jobs are active
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2025-02-18 23:27:49 +01:00 |
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Wojtek Figat
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060bc0aaf8
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Fix crash in animations system when assets gets loading/unloaded while async jobs are active
#2974
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2025-02-18 22:30:49 +01:00 |
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Wojtek Figat
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c81ddd09cc
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Fix spatial audio bug regression from 84843f8cbb
#3224 #3206
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2025-02-17 23:55:26 +01:00 |
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Wojtek Figat
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015c4ab475
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Fix memory leak in particle buffers recycling
#3152
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2025-02-17 23:25:40 +01:00 |
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Wojtek Figat
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ccdf004404
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Fix memory leak in Video player on Windows
#3158
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2025-02-17 21:19:45 +01:00 |
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Wojtek Figat
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9049093267
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Fix scene object reference serialization in C# scripts
#3136
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2025-02-17 11:57:31 +01:00 |
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Wojtek Figat
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9d4d9ccf38
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Optimize compilation on MSVC as it can ommit include
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2025-02-17 10:24:04 +01:00 |
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Wojtek Figat
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8b1d678f2e
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Fix scene object reference serialization in Visual Script properties
#3136
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2025-02-17 10:23:07 +01:00 |
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Wojtek Figat
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67db774a2f
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Fix compilation regression
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2025-02-17 00:27:06 +01:00 |
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Wojtek Figat
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086ddc96bb
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Fix incorrect prefab serialization to correctly handle diff on object references to prefab objects
#3136
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2025-02-14 17:07:33 +01:00 |
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Wojtek Figat
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c146e156ec
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Fix perlin and simplex noises to return normalized value to range 0-1
#3154
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2025-02-12 22:13:09 +01:00 |
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Wojtek Figat
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6efb015169
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Merge code for Perlin Noise impl
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2025-02-12 17:21:13 +01:00 |
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Wojtek Figat
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a982e0a111
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Fix crash when reading object value from BehaviorKnowledgeSelector
#3171
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2025-02-12 16:54:33 +01:00 |
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Wojtek Figat
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84843f8cbb
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Fix playing mono audio sounds with panning
Tested on OpenAL and XAudio backkend on Windows.
#3206
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2025-02-11 23:35:08 +01:00 |
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Wojtek Figat
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dccb43702e
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Add missing casting from Double to Float vectors within Variant
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2025-02-11 14:51:17 +01:00 |
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