Wojtek Figat
|
ce1a1d6031
|
Fix deploying fbx files in cooked build from ModelPrefab
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2024-08-17 16:48:42 +02:00 |
|
Wojtek Figat
|
33202a74b0
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Fix
|
2024-05-08 19:15:25 +02:00 |
|
Wojtek Figat
|
481a6de821
|
Add support for cooking raw files referenced by assets
|
2024-05-08 17:27:46 +02:00 |
|
Wojtek Figat
|
66b828ae92
|
Refactor Asset::GetReferences to support file path references
|
2024-05-08 15:54:37 +02:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
db7dfdb0b1
|
Add support for structure and script types in JsonAsset
|
2024-02-14 18:55:48 +01:00 |
|
Wojtek Figat
|
86d1d29820
|
Fix deadlock regression from fd679f0af5 when applying Game Settings itself
|
2023-10-05 10:13:49 +02:00 |
|
Wojtek Figat
|
fd679f0af5
|
Add automatic game settings apply when saving json file in Editor
#1440
|
2023-10-04 23:11:38 +02:00 |
|
Wojtek Figat
|
534d2388f5
|
Fix crash when removing json instance for scene asset that is different
|
2023-06-12 17:07:24 +02:00 |
|
Wojtek Figat
|
74758f5380
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
|
2023-03-14 11:52:41 +01:00 |
|
Wojtek Figat
|
dadb9207b9
|
Fix Json asset cooking to properly serialize whole asset data even if modified at runtime
|
2023-03-13 16:00:27 +01:00 |
|
Wojtek Figat
|
0cf40729fa
|
Merge remote-tracking branch 'origin/master' into dotnet7
|
2023-02-19 15:04:02 +01:00 |
|
Wojtek Figat
|
7dc83b5472
|
Fix compilation warning
|
2023-02-16 22:59:31 +01:00 |
|
Wojtek Figat
|
969053a240
|
Add JsonAsset.Save to fix saving new tag
#885
|
2023-02-16 14:32:52 +01:00 |
|
Wojciech Figat
|
eebc4951de
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
|
2023-01-10 15:49:44 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
e48b642101
|
Minor code cleanup
|
2023-01-02 10:36:57 +01:00 |
|
Wojciech Figat
|
d4601ecb44
|
Add memory usage query for various asset types
|
2022-12-09 15:48:43 +01:00 |
|
Wojtek Figat
|
0e523204d5
|
Fix custom json asset usage for game settings if loaded before game scripting module is loaded
|
2022-09-14 21:13:58 +02:00 |
|
Wojciech Figat
|
66b452e90c
|
Fix crash on shutdown due to custom JsonAsset C++ instance
|
2022-09-14 17:58:57 +02:00 |
|
Wojciech Figat
|
de1437102e
|
Fix crash on shutdown due to custom JsonAsset C++ instance
|
2022-09-13 12:55:14 +02:00 |
|
Wojciech Figat
|
7559cb4d99
|
Add support for editing JsonAsset data at runtime (eg. modify game settings on the fly)
|
2022-09-07 11:52:46 +02:00 |
|
Wojtek Figat
|
cced83ca96
|
Add support for virtual Prefab assets created from code
|
2022-07-26 23:10:04 +02:00 |
|
Wojtek Figat
|
9fb4624b03
|
Add JsonAsset.Instance for C# asset object
|
2022-04-13 21:18:35 +02:00 |
|
Wojtek Figat
|
a9d66d6535
|
Various fixes for scripting runtime
|
2022-04-07 22:03:42 +02:00 |
|
Wojciech Figat
|
d0e37ba6ef
|
Fix crash on native type in JsonAsset due to scripting hot-reload in Editor
|
2022-01-31 10:33:05 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
352abd1e41
|
Add option *Select actors using this asset* to content menu
|
2021-10-08 16:25:13 +02:00 |
|
Wojtek Figat
|
ba8f7c5ab4
|
Add improvements for native interfaces usage
|
2021-09-29 16:33:25 +02:00 |
|
Wojtek Figat
|
6d3170c665
|
Revert unwanted change
|
2021-09-24 20:16:03 +02:00 |
|
Wojtek Figat
|
76a4d0652f
|
Add JsonAsset::GetInstance<T> for easier access to C++ json asset data
|
2021-09-23 13:47:44 +02:00 |
|
Wojtek Figat
|
6938821467
|
Add even more profiler events
|
2021-07-07 15:15:33 +02:00 |
|
Wojtek Figat
|
aa83af477a
|
Add GetStringAnsiView to json value
|
2021-06-17 14:14:10 +02:00 |
|
Wojtek Figat
|
fdf6306060
|
Fix asset paths lookup in build
|
2021-05-14 10:33:08 +02:00 |
|
Wojtek Figat
|
c95e5b0611
|
Fix assets load error regression
|
2021-05-14 10:32:55 +02:00 |
|
Wojtek Figat
|
71fc8c63fe
|
Fix compiler errors and warnings
|
2021-05-02 11:39:24 +02:00 |
|
Wojtek Figat
|
fd595863dc
|
Fix asset paths to be from project rather than packages
|
2021-05-02 11:25:41 +02:00 |
|
Wojtek Figat
|
05f919c50f
|
Optimization and tweaks
|
2021-05-02 11:25:33 +02:00 |
|
Wojtek Figat
|
a9ec4566e7
|
Add support for custom asset type factory in game code
|
2021-04-15 16:55:03 +02:00 |
|
Wojtek Figat
|
be319c446d
|
Refactor settings types to use scripting API
|
2021-01-05 14:14:34 +01:00 |
|
Wojtek Figat
|
cc8e78b505
|
Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
|
2021-01-04 14:31:56 +01:00 |
|
Wojtek Figat
|
c5568c8eae
|
Add support for loading JsonAsset instance objects if they implement ISerializable interface
|
2021-01-04 14:19:51 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
3973452ec3
|
Add logging offset for Json parsing errors
|
2020-12-30 23:50:07 +01:00 |
|
Wojtek Figat
|
7798a7f6d5
|
Refactor PhysicalMaterial to use API bindings
|
2020-12-21 15:39:14 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|