Commit Graph

25 Commits

Author SHA1 Message Date
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Chandler Cox
a6caa9dbfa Remove unused includes 2023-12-02 12:03:30 -06:00
Chandler Cox
73d33e4af0 Refactor Physics Colliders to use auto serialization. 2023-12-02 12:01:32 -06:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
ff1fba403d Various fixes to allow compiling negine with custom build configurations 2022-07-26 23:10:01 +02:00
Wojtek Figat
33513834df Add support for Large Worlds in more engine systems 2022-07-02 20:07:04 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
Wojtek Figat
37e11a4b1f Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Source/Engine/Physics/Physics.Queries.cpp
#	Source/Engine/Physics/Utilities.h
2022-01-20 23:29:59 +01:00
Wojtek Figat
427846f73b Refactor Physics to separate PhysicsBackend
#673
2022-01-20 23:28:43 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Iain Mckay
32f225c922 Code review changes 2022-01-05 14:26:49 +01:00
Iain Mckay
a4e102672d Adds feature for creating multiple physics scenes 2022-01-05 14:26:42 +01:00
Wojciech Figat
5447dc9e25 Fix crash when changing mesh collider in async for not-simulated actor 2021-11-16 20:59:57 +01:00
Wojtek Figat
568c70f2f7 Optimize physics shapes debug drawing for large scenes by using culling for colliders 2021-11-04 15:59:41 +01:00
Wojtek Figat
04c6ecc963 Add Physics Colliders debug view mode to display physical world shapes (solid) 2021-07-14 14:49:41 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
8ef8b89fd5 Add constructor to BoundingBox for single point empty box construction 2021-03-18 21:50:05 +01:00
Wojtek Figat
3658611e0f Fix compilation 2021-02-16 11:23:47 +01:00
Wojtek Figat
0841f5b479 Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control 2021-02-15 22:09:05 +01:00
Wojtek Figat
74c1ac89c8 Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing 2021-02-12 11:43:46 +01:00
Wojtek Figat
0e78d13146 Add support for navmesh on spline collider 2021-02-12 11:15:51 +01:00
Wojtek Figat
5a23df6478 Fix missing saving Pre Rotation 2021-02-12 10:34:50 +01:00
Wojtek Figat
04b650cbc3 Add Pre Rotation to Spline Model and Spline Collider 2021-02-11 16:48:10 +01:00
Wojtek Figat
49758fbfff Add Spline Collider 2021-02-11 16:47:43 +01:00