Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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9e269b8e58
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Merge branch 'terrainscripting' of https://github.com/Withaust/FlaxEngine into Withaust-terrainscripting
# Conflicts:
# Source/Engine/Terrain/Terrain.h
# Source/Engine/Terrain/TerrainPatch.h
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2024-02-16 23:49:33 +01:00 |
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Wojtek Figat
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b931020e5c
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Enable terrain updating in cooked build
#2068
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2024-02-16 23:32:46 +01:00 |
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Wojtek Figat
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12f7370caf
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Fix missing forward type decl
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2024-02-16 23:16:18 +01:00 |
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Wojtek Figat
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85f2910718
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Move collider shape raycasting utilities to the PhysicsColliderActor class
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2024-02-16 17:19:51 +01:00 |
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Wojtek Figat
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42b4443e14
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Add support for multiple physical materials in terrain - one for each painted layer
#1112 #2159
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2024-02-16 17:11:40 +01:00 |
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Wojtek Figat
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7538296775
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Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
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2024-02-15 11:45:50 +01:00 |
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Wiktor Kocielski
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9d1b287cd7
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Terrain-related classes exposure to scripting API
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2023-10-24 05:17:16 +03:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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4ba1531cda
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Add async scene drawing for Foliage and Terrain
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2022-11-10 23:43:36 +01:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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3fe1e2c763
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Refactor SceneRendering to simplify actors impl of drawing flow at high level
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2022-02-22 17:06:19 +01:00 |
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Wojtek Figat
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37e11a4b1f
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
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2022-01-20 23:29:59 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Iain Mckay
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a4e102672d
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Adds feature for creating multiple physics scenes
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2022-01-05 14:26:42 +01:00 |
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Wojtek Figat
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42f05a5072
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Add Terrain physics collision debug drawing support
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2021-07-14 14:51:20 +02:00 |
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Wojtek Figat
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d7332509f7
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Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
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2021-07-04 11:25:52 +02:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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