Wojtek Figat
|
e7bef5e880
|
Bring back Optimized PCF sampling for shadow maps
61323f8526
|
2024-04-09 17:55:29 +02:00 |
|
Wojtek Figat
|
708fba5136
|
Add variable rate update for shadow maps atlas based on distance to light
|
2024-04-08 00:04:57 +02:00 |
|
Wojtek Figat
|
0cc6669cbd
|
Reimplement cascaded shadow maps blending via dithering
|
2024-04-05 10:59:34 +02:00 |
|
Wojtek Figat
|
61323f8526
|
Refactor shadows rendering to use Shadow Map Atlas
|
2024-04-04 12:54:07 +02:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
c878c613c7
|
Update consoles building
|
2023-02-05 23:48:11 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
85f351663b
|
Add Transparent Lighting Modes for material with option to use non-directional shading
|
2022-07-14 09:22:32 +02:00 |
|
Wojciech Figat
|
56322005e2
|
Reformat shaders source code
|
2022-06-28 14:41:29 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
6adb489276
|
Fix PCF shadow uvs vector trunc warning
|
2021-01-05 14:17:20 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
05790ab9a1
|
Fix code style
|
2020-12-30 22:56:17 +01:00 |
|
Wojtek Figat
|
2a29abcc39
|
Fix code style
|
2020-12-21 23:37:28 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|