Wojtek Figat
|
d2ee61ef8d
|
Fix GetNodesPose issue when 2 threads call it at once
|
2026-02-09 18:06:57 +01:00 |
|
Wojtek Figat
|
3d66316716
|
Optimize animations retargeting between skeletons
Cuts down `RetargetSkeletonPose` time down by over 80%.
#3827
|
2026-02-09 15:03:42 +01:00 |
|
Wojtek Figat
|
9c32f978fb
|
Fix regression from 73c19b278f to fix missing skeleton bones on start in Editor
|
2026-02-08 00:22:37 +01:00 |
|
Wojtek Figat
|
b4cb1028ed
|
Fix typos
|
2026-02-06 12:47:07 +01:00 |
|
Wojtek Figat
|
65fd22f5b6
|
Add Triangles to MeshAccessor for easy index buffer access
#3918
|
2026-02-05 13:00:49 +01:00 |
|
Wojtek Figat
|
9ac19cbd2f
|
Fix build regression on Clang
|
2026-02-03 22:58:09 +01:00 |
|
Wojtek Figat
|
39a2bc2535
|
Fix build regression on Clang
|
2026-02-03 22:11:15 +01:00 |
|
Wojtek Figat
|
1535f95cf1
|
Fix mesh collision proxy setup for meshes using packed positions format
#3791
|
2026-02-03 13:18:02 +01:00 |
|
Wojtek Figat
|
76b869146d
|
Fix missing scripting api tag on MeshAccessor::Stream
|
2026-01-06 00:03:35 +01:00 |
|
Wojtek Figat
|
361fc3ecfb
|
Add stencil buffer usage with object layer information
#3080 #967
|
2025-10-07 18:07:23 +02:00 |
|
Wojtek Figat
|
87e2c4c4d5
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
|
2025-09-24 18:18:27 +02:00 |
|
Wojtek Figat
|
d8f7199c11
|
Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
|
2025-09-23 15:42:49 +02:00 |
|
Wojtek Figat
|
f323fdb592
|
Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage
|
2025-09-12 17:53:14 +02:00 |
|
Wojtek Figat
|
1f6d837117
|
Fix regression from 6d05bf16b1
|
2025-09-05 08:51:43 +02:00 |
|
Wojtek Figat
|
986693757c
|
Merge remote-tracking branch 'origin/master' into 1.11
|
2025-06-16 22:46:17 +02:00 |
|
Zode
|
7fc564a0ac
|
Pop error box on lightmap UV generation also
|
2025-06-09 15:07:52 +03:00 |
|
Wojtek Figat
|
99841e2e8d
|
Fix crash when using invalid node index in skinned mesh
|
2025-06-08 00:58:31 +02:00 |
|
Wojtek Figat
|
bffb175a9b
|
Code fixes
|
2025-06-07 01:25:22 +02:00 |
|
Wojtek Figat
|
d95cd2f0be
|
Optimize memory alloc on Animated Model init
|
2025-06-06 22:41:29 +02:00 |
|
Wojtek Figat
|
f462a2187f
|
Merge branch 'master' into 1.11
|
2025-06-05 18:03:17 +02:00 |
|
Wojtek Figat
|
077f7a3cd1
|
Add PositionFormat and TexCoordFormat to model import option for mesh data encoding
|
2025-06-03 11:18:03 +02:00 |
|
Wojtek Figat
|
c639a3103c
|
Add memory profiling events to the main areas of the engine
|
2025-05-22 04:47:01 +02:00 |
|
Wojtek Figat
|
9ba1c4c338
|
Fix typo in ec2957bf38
|
2025-05-16 20:24:01 +02:00 |
|
Wojtek Figat
|
ec2957bf38
|
Fix memory leak on sequential mesh buffers update
#3449
|
2025-05-16 20:23:16 +02:00 |
|
Wojtek Figat
|
9c3fd052cd
|
Remove copyright year from source files and update to 2025
|
2025-04-07 19:22:21 +02:00 |
|
Wojtek Figat
|
5d3da8a8d0
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
|
2025-03-13 11:23:01 +01:00 |
|
Wojtek Figat
|
e7824d6d9b
|
Merge branch 'local-origin-multi-mesh' of https://github.com/Tryibion/FlaxEngine into Tryibion-local-origin-multi-mesh
|
2025-03-11 22:28:48 +01:00 |
|
Wojtek Figat
|
a54299a560
|
Optimize ViewportRubberBandSelector
#3151
|
2025-03-11 13:05:15 +01:00 |
|
Chandler Cox
|
837a4927c1
|
Try fix build issues.
|
2025-03-08 10:50:46 -06:00 |
|
Wojtek Figat
|
0c0f128585
|
Fix collision proxy not updating on sequential mesh changes
#2920
|
2025-03-07 23:39:01 +01:00 |
|
Wojtek Figat
|
21047ac8ac
|
Upgrade CollisionCooking to use new MeshAccessor
|
2025-02-24 23:46:44 +01:00 |
|
Wojtek Figat
|
754d321ef0
|
Fix crash on incorrect index buffer size when building mesh buffers via MeshAccessor
#3246
|
2025-02-24 23:28:35 +01:00 |
|
Chandler Cox
|
abe2482a01
|
Use mesh collision proxy if available.
|
2025-01-27 18:28:06 -06:00 |
|
Wojtek Figat
|
80a44b5f5c
|
Remove old code
|
2025-01-24 11:08:31 +01:00 |
|
Wojtek Figat
|
9fd98c8e12
|
Optimize blend weights to use 8-bit per bone (instead of 16-bit)
|
2025-01-21 11:40:01 +01:00 |
|
Wojtek Figat
|
eaf48bb176
|
Fix regression in dynamic mesh bounds and triangles setup after refactor
|
2025-01-20 23:48:25 +01:00 |
|
Wojtek Figat
|
ea96418764
|
Update old Float1010102 to FloatR10G10B10A2
|
2025-01-12 21:22:53 +01:00 |
|
Wojtek Figat
|
d751c6a6c6
|
Add PackNormal/UnpackNormal and GetInt/SetInt to MeshAccessor
|
2025-01-12 21:22:35 +01:00 |
|
Wojtek Figat
|
a1c46d2e6e
|
Add support for up to 4 texture channels when importing meshes
#2667
|
2025-01-11 22:40:20 +01:00 |
|
Wojtek Figat
|
3505b8971b
|
Add support for up to 65536 skeleton bones in skinned meshes
https://forum.flaxengine.com/t/import-fbx-with-bones-more-than-256/1196
|
2025-01-08 18:48:50 +01:00 |
|
Wojtek Figat
|
db4d7d2a05
|
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
|
2025-01-06 22:47:19 +01:00 |
|
Wojtek Figat
|
ea5cb5d83a
|
Minor fixes and improvements
|
2025-01-03 01:10:31 +01:00 |
|
Wojtek Figat
|
348f17479d
|
Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices
|
2025-01-03 01:07:33 +01:00 |
|
Chandler Cox
|
757b8ff855
|
Fix local origin option with multi-mesh import.
|
2024-12-31 00:50:42 -06:00 |
|
Wojtek Figat
|
ab99a25cee
|
Update mesh config defines to match a single format
|
2024-12-29 23:03:09 +01:00 |
|
Wojtek Figat
|
723a882824
|
Merge more code together for meshes
|
2024-12-23 23:28:01 +01:00 |
|
Wojtek Figat
|
9f648caac8
|
Remove deprecated asset data upgrades and old model vertex structures
|
2024-12-20 00:48:01 +01:00 |
|
Wojtek Figat
|
1bf29c042b
|
Refactor models and meshes to share more code in a base class
|
2024-12-19 00:20:08 +01:00 |
|
Wojtek Figat
|
d1ac9cd2bc
|
Minor fixes
|
2024-12-16 20:07:53 +01:00 |
|
Wojtek Figat
|
59b4755379
|
Move mesh code to shared base class and reordanize files
|
2024-12-16 20:07:42 +01:00 |
|