Wojtek Figat
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011b5f3e51
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Add SceneRenderTask.PreRender
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2021-02-01 11:14:59 +01:00 |
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Wojtek Figat
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f15f7ff59f
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Bump up version
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2021-01-29 00:36:15 +01:00 |
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Wojtek Figat
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0d0279a1f8
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Merge branch 'stefnotch-fix-asset-viewports'
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2021-01-28 23:30:11 +01:00 |
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Wojtek Figat
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bb8a6e5c8d
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Merge branch 'fix-asset-viewports' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-asset-viewports
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2021-01-28 23:30:05 +01:00 |
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Wojtek Figat
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beecbffdc3
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Fix error when opening Anim Graph with node name not existing in skeleton anymore
Fixes #176
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2021-01-28 21:59:30 +01:00 |
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stefnotch
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06f07c2903
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Fix EditorViewport zooming
Fix #162
Also improves cases like LeftMouseDown + Scroll
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2021-01-28 17:17:17 +01:00 |
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stefnotch
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164da0f87a
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Fix spelling error
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2021-01-28 16:24:36 +01:00 |
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stefnotch
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a250a23259
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Fix TexturePreview zooming
Fix #164
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2021-01-28 16:13:45 +01:00 |
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Wojtek Figat
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50f6a01f83
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Fix plane model normals
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2021-01-28 01:28:13 +01:00 |
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Wojtek Figat
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aedc619009
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Fix crash when opening prefab that fails to load root ObjectsLookupIdMapping
Fixes #126
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2021-01-28 01:11:02 +01:00 |
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Wojtek Figat
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a226ff8762
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Fix plane model incorrect rotation in material preview (#165)
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2021-01-28 00:52:06 +01:00 |
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Wojtek Figat
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a1cee0f0bf
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Fix crash when applying changes to prefab
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2021-01-28 00:38:08 +01:00 |
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Wojtek Figat
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bb84ad0f79
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Add missing doc comment
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2021-01-28 00:10:41 +01:00 |
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Wojtek Figat
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0de380ad3a
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Optimize Variant typename loading if length is zero
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2021-01-28 00:02:37 +01:00 |
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Wojtek Figat
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4b11725226
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Fix crash when creating Empty particle emitter
Fixes #174
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2021-01-27 23:59:24 +01:00 |
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Wojtek Figat
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971ab7b8e7
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Merge branch 'stefnotch-improve-first-time-setup'
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2021-01-27 23:36:59 +01:00 |
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Wojtek Figat
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b57ce2bd56
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Merge branch 'improve-first-time-setup' of git://github.com/stefnotch/FlaxEngine into stefnotch-improve-first-time-setup
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2021-01-27 23:36:54 +01:00 |
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Wojtek Figat
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876a728b41
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Fix scene animation rendering issue with game window is not selected tab
Fixes #170
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2021-01-27 23:27:19 +01:00 |
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Wojtek Figat
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b411539717
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Merge branch 'stefnotch-fix-disable-ctrl-w-ingame'
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2021-01-27 22:41:28 +01:00 |
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Wojtek Figat
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4cb5574a2e
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Merge branch 'fix-disable-ctrl-w-ingame' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-disable-ctrl-w-ingame
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2021-01-27 22:41:24 +01:00 |
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Wojtek Figat
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1aceab3783
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Merge branch 'W2Wizard-DDX-DDY-Nodes'
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2021-01-27 22:39:23 +01:00 |
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Wojtek Figat
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c583b6a1a7
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Merge branch 'DDX-DDY-Nodes' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-DDX-DDY-Nodes
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2021-01-27 22:39:19 +01:00 |
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Wojtek Figat
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3c3b47f5b4
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Fix Get Node Transform ndoe in anim graph
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2021-01-27 22:37:25 +01:00 |
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Wojtek Figat
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36bd398136
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Fix error when animated model skeleton has duplicated node name
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2021-01-27 22:37:19 +01:00 |
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stefnotch
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c820e87d4a
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Slightly tweak the key processing code
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2021-01-27 22:08:17 +01:00 |
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stefnotch
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f00ae7fb21
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Disable CTRL+W during the game
Fix #96
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2021-01-27 21:30:22 +01:00 |
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stefnotch
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18e3d51914
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Check LFS using file size
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2021-01-27 18:08:38 +01:00 |
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stefnotch
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691d9d9b88
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Document the GitHub basics
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2021-01-27 14:34:38 +01:00 |
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stefnotch
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81865bd97e
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Move Flax plugin up, since it's currently required
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2021-01-27 14:32:25 +01:00 |
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stefnotch
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80e0b0b0e5
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Document the "set as startup project"
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2021-01-27 14:32:10 +01:00 |
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stefnotch
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da3a54d184
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Pause on error
On Windows, because people using Windows will double click on the file
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2021-01-27 14:06:36 +01:00 |
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W2.Wizard
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1925fe5724
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Added DDX / DDY nodes
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2021-01-27 01:39:50 +01:00 |
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Wojtek Figat
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f1763840c9
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Fix exporting textures in format R10G10B10A2 and R11G11B10 on Windows
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2021-01-27 00:28:38 +01:00 |
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Wojtek Figat
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bbeab83b29
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Merge branch 'GoaLitiuM-folder_dialog'
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2021-01-27 00:27:41 +01:00 |
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Wojtek Figat
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cb8ba2d757
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Fix WindowsFileSystem::ShowBrowseFolderDialog path length
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2021-01-27 00:27:32 +01:00 |
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Wojtek Figat
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1679458094
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Merge branch 'folder_dialog' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-folder_dialog
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2021-01-27 00:05:57 +01:00 |
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Wojtek Figat
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c9992ef7d0
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Merge branch 'GoaLitiuM-faster_dev_builds'
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2021-01-26 23:47:10 +01:00 |
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Wojtek Figat
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02dde50071
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Merge branch 'faster_dev_builds' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-faster_dev_builds
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2021-01-26 23:02:59 +01:00 |
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Wojtek Figat
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854d0147dd
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Fix Visject Node layout when adding boxes from code
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2021-01-26 22:52:35 +01:00 |
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Wojtek Figat
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59858ecb27
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Fix Visual Script invoke method node signature check for output params passed via reference
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2021-01-26 22:52:08 +01:00 |
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Wojtek Figat
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269f1fc8c1
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Fix ResizeAuto in SurfaceNode to include custom controls
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2021-01-26 22:16:19 +01:00 |
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Wojtek Figat
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4330eb5e4a
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Merge branch 'W2Wizard-UVTilingOffset'
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2021-01-26 21:48:14 +01:00 |
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W2.Wizard
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db17c80e0a
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Use approriate fields instead
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2021-01-26 19:41:29 +01:00 |
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W2.Wizard
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62b3f7c9c2
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Adjusted node size
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2021-01-26 19:37:06 +01:00 |
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W2.Wizard
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96e5e20e66
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Added Node
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2021-01-26 19:26:38 +01:00 |
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Wojtek Figat
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054aa18e31
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Merge branch 'W2Wizard-RemapMaterialNode'
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2021-01-26 00:16:17 +01:00 |
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Wojtek Figat
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b6fe228b85
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Merge branch 'RemapMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RemapMaterialNode
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2021-01-26 00:16:13 +01:00 |
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W2.Wizard
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c703064add
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Added also tryGetValue to ShaderGraph
Since @mafiesto4 requested in the review to use tryGetValye in the VisjectGraph to get the bool param I also did it to the shader one
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2021-01-26 00:12:43 +01:00 |
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Wojtek Figat
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4be7e2ad46
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Fix
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2021-01-26 00:11:25 +01:00 |
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Wojtek Figat
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5260efc7b8
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Fixes for editor viewport View context menu
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2021-01-26 00:11:20 +01:00 |
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