Commit Graph

48 Commits

Author SHA1 Message Date
Wojtek Figat
9c2c401669 Remove empty spaces 2021-05-19 21:11:08 +02:00
Jean-Baptiste Perrier
03c95b5597 Add , to enum. 2021-05-12 18:38:17 +02:00
Jean-Baptiste Perrier
98ca916197 Int16 & Uint16 C# serialization. 2021-05-10 22:48:33 +02:00
Jean-Baptiste Perrier
9eaa6e622b Uint16 & Int16 Scripting support. 2021-05-10 22:24:35 +02:00
Wojtek Figat
e2789214ae Refactor Editor Utils into separate VariantUtils 2021-05-02 11:24:51 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
c519c00678 Add CreateSearchPopup to editor utils 2021-04-26 15:14:46 +02:00
Jean-Baptiste Perrier
4e86f1c776 Add WriteVariant support. 2021-04-08 19:00:03 +02:00
Jean-Baptiste Perrier
4b78551765 Add WriteVariant support. 2021-04-08 18:59:38 +02:00
Jean-Baptiste Perrier
3579b86980 Add WriteCommonValue support. 2021-04-08 18:59:19 +02:00
Jean-Baptiste Perrier
3f39212b7b Add ReadVariant support. 2021-04-08 18:59:05 +02:00
Jean-Baptiste Perrier
b0b6aeccd8 Add ReadVariantType support. 2021-04-08 18:58:45 +02:00
Jean-Baptiste Perrier
5b6a0a8d7f Add ReadVariantScriptType support. 2021-04-08 18:58:29 +02:00
Jean-Baptiste Perrier
3bbeae15f2 Add ReadCommonValue support. 2021-04-08 18:58:13 +02:00
Jean-Baptiste Perrier
f6a6e298e0 Add ToVariantType support. 2021-04-08 18:57:47 +02:00
Jean-Baptiste Perrier
b4b41d6773 Add IntX to VairantType. 2021-04-08 18:57:28 +02:00
Wojtek Figat
81f3a65a5f Merge branch 'fix-per-window-dpi' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-per-window-dpi
# Conflicts:
#	Source/Editor/Utilities/Utils.cs
#	Source/Editor/Windows/Assets/MaterialWindow.cs
#	Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
#	Source/Engine/Platform/Linux/LinuxWindow.cpp
#	Source/Engine/Platform/Windows/WindowsWindow.cpp
2021-03-08 20:50:31 +01:00
Wojtek Figat
268db124d9 Fix crash if actor in ViewportIconsRenderer::DrawIcons is null 2021-03-05 19:00:45 +01:00
Wojtek Figat
5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
W2.Wizard
694b20148d Cleanup 5 2021-02-21 11:50:30 +01:00
W2.Wizard
20ba37e223 Cleanup 3 2021-02-21 11:09:04 +01:00
Wojtek Figat
7ad64d0284 Add support for viewport icons rendering in prefab editor window 2021-02-17 17:42:40 +01:00
Wojtek Figat
978ee84aea Add support for debug shapes preview in prefab editor window 2021-02-17 17:23:43 +01:00
Wojtek Figat
62bfc94f24 Add EditorScene for using gameplay logic in editor preview windows 2021-02-17 12:31:03 +01:00
Wojtek Figat
fc4dc8cb50 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/FlaxEngine.Gen.cs
#	Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00
Wojtek Figat
b6557cb15c Fix showing shader source code window over a calling window 2021-02-15 12:02:25 +01:00
Wojtek Figat
312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
6bdc31df5a Fix using get_Control getter method from UIControl in Visual Script 2021-02-14 15:53:08 +01:00
Wojtek Figat
81e41d51c8 Remove Unlink from asset reference 2021-02-10 11:37:14 +01:00
stefnotch
c7feeb624d Tweaks 2021-02-08 09:48:46 +01:00
stefnotch
f5b48e03e9 Per window DPI 2021-02-07 17:26:41 +01:00
Wojtek Figat
6e5a13111a Fix auto-importing materials and textures from model file with invalid path characters used in name
Fixes #208
2021-02-07 12:49:14 +01:00
Wojtek Figat
880a8c9f58 Add support for parsing exponential (scientific) notation numbers in input fields 2021-02-03 23:10:36 +01:00
Wojtek Figat
6cbeac6537 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Navigation/NavMesh.cpp
#	Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00
Wojtek Figat
fd6158e1a9 Fix loading VariantType.Blob 2021-01-12 23:36:50 +01:00
Wojtek Figat
a3fa8ff9f0 Optimize some includes 2021-01-12 19:17:08 +01:00
Wojtek Figat
d20cbf434f Add default values initialization for structures and new array entries when resizing 2021-01-12 13:49:26 +01:00
mafiesto4
c7547b3a46 Merge remote-tracking branch 'origin/master' into linux-editor 2021-01-10 09:14:03 +01:00
mafiesto4
efa5d05f5f Fixes for building editor for Linux 2021-01-05 16:23:02 +01:00
Wojtek Figat
be319c446d Refactor settings types to use scripting API 2021-01-05 14:14:34 +01:00
VNC
6ab300025b Fixed a ton of typos 2021-01-05 02:13:15 +01:00
VNC
e62ccd55ba Make constants use the actual const keyword
All references are baked into the assembly with the corresponding IL instruction when compiling. Because no lookup will take place, it will "increase" the performance.
2021-01-03 22:56:54 +01:00
Wojtek Figat
6c7529f6b3 Update link to Youtube channel 2021-01-03 22:14:04 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
9b891d0c55 Add support for hexadecimal values in editor value fields 2020-12-31 15:35:31 +01:00
Jean-Baptiste Perrier
bc1a5b99ac Fix link to Github issue. 2020-12-21 21:58:39 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00