Wojtek Figat
9c2c401669
Remove empty spaces
2021-05-19 21:11:08 +02:00
Jean-Baptiste Perrier
03c95b5597
Add , to enum.
2021-05-12 18:38:17 +02:00
Jean-Baptiste Perrier
98ca916197
Int16 & Uint16 C# serialization.
2021-05-10 22:48:33 +02:00
Jean-Baptiste Perrier
9eaa6e622b
Uint16 & Int16 Scripting support.
2021-05-10 22:24:35 +02:00
Wojtek Figat
e2789214ae
Refactor Editor Utils into separate VariantUtils
2021-05-02 11:24:51 +02:00
Wojtek Figat
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
Wojtek Figat
c519c00678
Add CreateSearchPopup to editor utils
2021-04-26 15:14:46 +02:00
Jean-Baptiste Perrier
4e86f1c776
Add WriteVariant support.
2021-04-08 19:00:03 +02:00
Jean-Baptiste Perrier
4b78551765
Add WriteVariant support.
2021-04-08 18:59:38 +02:00
Jean-Baptiste Perrier
3579b86980
Add WriteCommonValue support.
2021-04-08 18:59:19 +02:00
Jean-Baptiste Perrier
3f39212b7b
Add ReadVariant support.
2021-04-08 18:59:05 +02:00
Jean-Baptiste Perrier
b0b6aeccd8
Add ReadVariantType support.
2021-04-08 18:58:45 +02:00
Jean-Baptiste Perrier
5b6a0a8d7f
Add ReadVariantScriptType support.
2021-04-08 18:58:29 +02:00
Jean-Baptiste Perrier
3bbeae15f2
Add ReadCommonValue support.
2021-04-08 18:58:13 +02:00
Jean-Baptiste Perrier
f6a6e298e0
Add ToVariantType support.
2021-04-08 18:57:47 +02:00
Jean-Baptiste Perrier
b4b41d6773
Add IntX to VairantType.
2021-04-08 18:57:28 +02:00
Wojtek Figat
81f3a65a5f
Merge branch 'fix-per-window-dpi' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-per-window-dpi
...
# Conflicts:
# Source/Editor/Utilities/Utils.cs
# Source/Editor/Windows/Assets/MaterialWindow.cs
# Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
# Source/Engine/Platform/Linux/LinuxWindow.cpp
# Source/Engine/Platform/Windows/WindowsWindow.cpp
2021-03-08 20:50:31 +01:00
Wojtek Figat
268db124d9
Fix crash if actor in ViewportIconsRenderer::DrawIcons is null
2021-03-05 19:00:45 +01:00
Wojtek Figat
5a9ca6f130
Merge remote-tracking branch 'origin/1.1' into linux-editor
...
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
cf3ac7a26e
Merge remote-tracking branch 'origin/master' into linux-editor
...
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
W2.Wizard
694b20148d
Cleanup 5
2021-02-21 11:50:30 +01:00
W2.Wizard
20ba37e223
Cleanup 3
2021-02-21 11:09:04 +01:00
Wojtek Figat
7ad64d0284
Add support for viewport icons rendering in prefab editor window
2021-02-17 17:42:40 +01:00
Wojtek Figat
978ee84aea
Add support for debug shapes preview in prefab editor window
2021-02-17 17:23:43 +01:00
Wojtek Figat
62bfc94f24
Add EditorScene for using gameplay logic in editor preview windows
2021-02-17 12:31:03 +01:00
Wojtek Figat
fc4dc8cb50
Merge remote-tracking branch 'origin/1.1' into linux-editor
...
# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00
Wojtek Figat
b6557cb15c
Fix showing shader source code window over a calling window
2021-02-15 12:02:25 +01:00
Wojtek Figat
312e4ad010
Merge branch 'master' into 1.1
...
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
6bdc31df5a
Fix using get_Control getter method from UIControl in Visual Script
2021-02-14 15:53:08 +01:00
Wojtek Figat
81e41d51c8
Remove Unlink from asset reference
2021-02-10 11:37:14 +01:00
stefnotch
c7feeb624d
Tweaks
2021-02-08 09:48:46 +01:00
stefnotch
f5b48e03e9
Per window DPI
2021-02-07 17:26:41 +01:00
Wojtek Figat
6e5a13111a
Fix auto-importing materials and textures from model file with invalid path characters used in name
...
Fixes #208
2021-02-07 12:49:14 +01:00
Wojtek Figat
880a8c9f58
Add support for parsing exponential (scientific) notation numbers in input fields
2021-02-03 23:10:36 +01:00
Wojtek Figat
6cbeac6537
Merge remote-tracking branch 'origin/master' into 1.1
...
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00
Wojtek Figat
fd6158e1a9
Fix loading VariantType.Blob
2021-01-12 23:36:50 +01:00
Wojtek Figat
a3fa8ff9f0
Optimize some includes
2021-01-12 19:17:08 +01:00
Wojtek Figat
d20cbf434f
Add default values initialization for structures and new array entries when resizing
2021-01-12 13:49:26 +01:00
mafiesto4
c7547b3a46
Merge remote-tracking branch 'origin/master' into linux-editor
2021-01-10 09:14:03 +01:00
mafiesto4
efa5d05f5f
Fixes for building editor for Linux
2021-01-05 16:23:02 +01:00
Wojtek Figat
be319c446d
Refactor settings types to use scripting API
2021-01-05 14:14:34 +01:00
VNC
6ab300025b
Fixed a ton of typos
2021-01-05 02:13:15 +01:00
VNC
e62ccd55ba
Make constants use the actual const keyword
...
All references are baked into the assembly with the corresponding IL instruction when compiling. Because no lookup will take place, it will "increase" the performance.
2021-01-03 22:56:54 +01:00
Wojtek Figat
6c7529f6b3
Update link to Youtube channel
2021-01-03 22:14:04 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
9b891d0c55
Add support for hexadecimal values in editor value fields
2020-12-31 15:35:31 +01:00
Jean-Baptiste Perrier
bc1a5b99ac
Fix link to Github issue.
2020-12-21 21:58:39 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00